Call of Duty: World at War - Final Fronts
Developer(s): Rebellion
Publisher(s): Activision
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN: 4.5/10, Metacritic: 54/100
Game description: Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world's greatest war.
The Game has 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe, and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level. The War in the Pacific and Victory in the Pacific Campaigns see Private Joe Miller (a reference to World at War protagonist C. Miller) and his fellow soldiers Sgt. Roebuck and Pvt. Polonsky (also in World at War) fight their way through Japanese defenses on Guadalcanal, Betio, Saipan, and Okinawa
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 (r5576) | GSdx SSE41 (r5570) |
|
Runs at full speed. | |
NTSC-U/PAL-M4 | Windows 8.1, x64 |
|
v1.4.0 | GSdx32 SSSE3 1.0.0 |
|
Europe v02.00(14/06/2004), Playable, The game barely runs at low resolution (PS2) 35-40 FPS, due to the fact that the processor is weak. | Chern40+7 |
Trivia
- Original names: 콜 오브 듀티: 월드 앳 워 (SLKA-25449)
Fixed Issues
Red bold stripes on Direct3D 9 (Hardware) rendering
- Status: Fixed
- Type: Minor
- Affected Game Versions: NTSC-U and PAL
- Description: Red bold stripes appear on Direct3D 9 (Hardware) rendering during gameplay.
- Workaround: Use Software mode or change the rendering to Direct3D 11 or OpenGL.
Game freezes after checking memory card.
- Status: Fixed
- Type: Severe
- Affected Game Versions: NTSC-U and PAL (due to emulator version 1.5.0, 1.6.0 and 1.7.0)
- Description: Since emulator versions 1.5.0 and up to 1.7.0 dev the game freezes with TLB Miss messages. The console log shows the following:
(EE pc:00425F5C) TLB Miss, addr=0x53454258 [load] (EE pc:00425F5C) TLB Miss, addr=0x534542d8 [load] (EE pc:00425FE4) TLB Miss, addr=0x53454200 [load] ...
- Workaround: Don't use memory cards above 8mb and use newest dev build.
Ghosting in Hardware modes.
- Status: Fixed
- Type: Severe
- Description: Ghosting and lines on the edges of the screen while in either hardware mode.
- Workaround: Use Direct3D 11 enabled Hardware hacks and turn set texture offsets to X:0 and Y:800 to fix ghosting in Hardware mode.