Search results
Jump to navigation
Jump to search
- |Comments=BIOS: Any, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode to * Resolution=4X Native ...7 KB (875 words) - 17:41, 4 June 2024
- * Internal Resolution: 4x Native * Native Resolution: 1920x1080, 2560x1440 and 2880x1620 ...5 KB (640 words) - 05:46, 25 May 2024
- ...e speed at 50 FPS (PAL speed) during the entire game with Hardware OpenGL, native resolution and Hardware Depth enabled. No graphical issue, except for the b | 2x Native || 300 || 300 ...9 KB (1,231 words) - 09:47, 28 March 2024
- ...50-70%). Occasional frame rate jitter that is largely eliminated by using native IR. |Comments=Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & active HW Hack "Fast Texture Inv ...8 KB (1,076 words) - 03:48, 17 May 2024
- ...(press F9), also has a problem with shadows when playing in Sunny/Day, use native resolution to view shadows properly, sound lags a bit when scoring a goal ( ...4 KB (477 words) - 08:27, 21 May 2024
- * Internal Resolution: 2x Native * Internal Resolution: 4x and 5x Native ...4 KB (478 words) - 05:20, 5 June 2024
- |Comments=Europe v01.70(27/02/2003), Works perfectly at 6x native. * Internal Resolution: 8x Native ...8 KB (995 words) - 10:27, 27 March 2024
- |Comments=native res, mipmapping off, no speedhacks ...2 KB (246 words) - 22:36, 16 November 2017
- |Graphics=OpenGL (tested on native and 4x) ...2 KB (222 words) - 19:21, 28 December 2021
- ...s are obscured by lines when the resolution is set to anything higher than native. ...the "Switch to GSdx Software rendering when an FMV plays" fix. Or play in native. ...4 KB (526 words) - 08:37, 18 August 2022
- ...ock solid 60FPS at x2 native in hardware mode 55-60 software mode 50-60 x4 native hardware mode drops at 47 FPS when firing rocket launcher this is the kind ...4 KB (488 words) - 02:26, 21 August 2022
- * Native Resolution: 2560x1440 and 2880x1620 * Internal Resolution: 3*Native ...8 KB (1,112 words) - 05:28, 13 May 2024
- *4x Native *8x Native Resolution ...5 KB (629 words) - 08:11, 18 August 2022
- ...ts=Game runs well, however their are graphical glitches when scaled beyond native resolution. I did not meed tp enable any hacks or use software rendering to ...at last for a second or two. Played it to the end with no problems with 2x native resolution. I had not went any higher than that. ...4 KB (506 words) - 18:18, 25 October 2017
- * Native Resolution: 1920x1080, 2560x1440 and 2880x1620 Spyro_A_Heros_Tail-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...5 KB (682 words) - 10:33, 27 March 2024
- |Comments= Game runs well and looks great at 6X native resolution and anti strophic filtering. I did not experience any crashing w ...ftware mode but even faster, while on higher res: sometimes I put it to 8x native for the heck of it. :) ...6 KB (822 words) - 10:33, 27 March 2024
- * Native Resolution: 1920x1080 and 2560x1440 24 The Game-chern40+7.jpg|v1.7.0 dev-1996, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch ...8 KB (951 words) - 17:12, 15 May 2024
- |Comments=Native resolution. No speed-hacks, preset set to 2 in settings. Game plays okay, s ...2 KB (222 words) - 05:55, 16 May 2024
- |Comments=Still playable., Needs native res to avoid some black square lines everywhere... ...just needs blending set to high for the character portraits. Vulkan HW, 3x Native, Preset 3(Balanced), 60fps. ...7 KB (927 words) - 14:10, 27 March 2024
- * Internal Resolution: Native ...tch graphics enable HW Hacks and set Skipdraw to 3. Since it has to run on native res, you might want to enable 2x/4x MSAA in HW Hacks, if you can't spare An ...6 KB (804 words) - 10:33, 27 March 2024