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  • * Internal Resolution: 2x Native * Native Resolution: 1920x1080 and 2560x1440 ...
    6 KB (747 words) - 23:13, 15 May 2024
  • |Graphics=GSdx 3D11 1.2.0. @ 6x native resolution (~4k) * Native Resolution: 2560x1440 and 2880×1620 ...
    5 KB (614 words) - 10:34, 27 March 2024
  • |IssueName=Severe Ghosting on resolutions above Native ...due to misaligned post processing effect when playing on resolutions above Native ...
    3 KB (379 words) - 08:29, 18 August 2022
  • * Native Resolution: 2560x1440 Quake_III-chern40+7.jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA ...
    5 KB (632 words) - 10:33, 27 March 2024
  • File:20170807045738 1.jpg|OpenGL hardware mode (Native IR) File:20170807051607 1.jpg|D3D11 hardware mode (Native IR) ...
    5 KB (540 words) - 21:51, 29 March 2024
  • ...m resolutions. Game seems to have problems graphically with anything above native resolutions. * Native Resolution: 2560×1440 and 2880x1620 ...
    8 KB (925 words) - 02:19, 16 May 2024
  • *HW render 4x native no problems runs @ full speed 60fps.Only Aspect ratio issue which is stated * Native Resolution: 2880x1620 ...
    5 KB (681 words) - 06:23, 16 May 2024
  • ...ion. Other than this small glitch, game looks and sounds great at 60FPS 5X native resolution. Bios v 2.0 was used. |Workaround=Use "Native" resolution. ...
    5 KB (578 words) - 01:09, 22 May 2024
  • * Native Resolution: 2880×1620 File:Eternal_Ring-chern40+7.jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch ...
    5 KB (655 words) - 10:27, 27 March 2024
  • ...t 1 (safe), full fps with 2x native resolution. massive speed drop with 4x native (15-25 fps, because of 8600gt GPU) ...
    4 KB (421 words) - 10:32, 27 March 2024
  • * Native Resolution: 2560x1440 and 2880×1620 TLOS-DOTD-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...
    5 KB (538 words) - 10:34, 27 March 2024
  • ...Europe 1.50. UBW chant's text is pixelated. I play in DX11 hardware mode, native rendering resolution. * Internal Resolution: 5x Native ...
    3 KB (406 words) - 10:31, 27 March 2024
  • ...e moves between 90%-100% (54 FPS to 60 FPS) at 2x Native resolution; at 4x Native, drops to 70% (42 FPS) when zombies are present. Enable Half-Pixel Offset a ...
    3 KB (445 words) - 11:15, 6 March 2018
  • |Comments=OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes text * Native Resolution: 2560x1440 and 2880x1620 ...
    6 KB (766 words) - 06:05, 13 May 2024
  • |Comments=Playable, but slow. Mostly full speed at 3x native using D3D11. Extreme artefacting and vertical stripes in hardware mode; mus ...e software mode, or enable HW hacks and set Half Pixel Offset to 'Align to Native'. ...
    3 KB (445 words) - 15:34, 1 April 2024
  • * Internal Resolution: 4x Native ...y stable at full speed with 4x res. Some occasional stuttering, even on 1x native res. Set "Blending Accuracy" to "High" to fix the glitching ground textures ...
    3 KB (437 words) - 10:25, 27 March 2024
  • * Internal Resolution: 4x Native |Graphics=AVX2, Vulkan (at 8x Native) ...
    6 KB (703 words) - 03:49, 17 May 2024
  • ...pixel Offset to remove the lines between textures when using a larger than native resolution. * Resolution: 4x Native ...
    8 KB (1,125 words) - 10:34, 27 March 2024
  • ...=Game runs flawlessly at 60FPS at 5X native resolution. This game even has native wide screen support! Bios v 2.0 was used. ...
    4 KB (445 words) - 17:09, 18 April 2016
  • * Native Resolution: 1920x1080 and 2560x1440 007_NightFire-chern40+7.jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA ...
    7 KB (800 words) - 21:15, 14 May 2024
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