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- * Internal Resolution: 2x Native * Native Resolution: 1920x1080 and 2560x1440 ...6 KB (747 words) - 23:13, 15 May 2024
- |Graphics=GSdx 3D11 1.2.0. @ 6x native resolution (~4k) * Native Resolution: 2560x1440 and 2880×1620 ...5 KB (614 words) - 10:34, 27 March 2024
- |IssueName=Severe Ghosting on resolutions above Native ...due to misaligned post processing effect when playing on resolutions above Native ...3 KB (379 words) - 08:29, 18 August 2022
- * Native Resolution: 2560x1440 Quake_III-chern40+7.jpg|v1.7.0 dev-2002, 4x Native Resolution (1440p), 16xAF, FXAA ...5 KB (632 words) - 10:33, 27 March 2024
- File:20170807045738 1.jpg|OpenGL hardware mode (Native IR) File:20170807051607 1.jpg|D3D11 hardware mode (Native IR) ...5 KB (540 words) - 21:51, 29 March 2024
- ...m resolutions. Game seems to have problems graphically with anything above native resolutions. * Native Resolution: 2560×1440 and 2880x1620 ...8 KB (925 words) - 02:19, 16 May 2024
- *HW render 4x native no problems runs @ full speed 60fps.Only Aspect ratio issue which is stated * Native Resolution: 2880x1620 ...5 KB (681 words) - 06:23, 16 May 2024
- ...ion. Other than this small glitch, game looks and sounds great at 60FPS 5X native resolution. Bios v 2.0 was used. |Workaround=Use "Native" resolution. ...5 KB (578 words) - 01:09, 22 May 2024
- * Native Resolution: 2880×1620 File:Eternal_Ring-chern40+7.jpg|v1.6.0, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch ...5 KB (655 words) - 10:27, 27 March 2024
- ...t 1 (safe), full fps with 2x native resolution. massive speed drop with 4x native (15-25 fps, because of 8600gt GPU) ...4 KB (421 words) - 10:32, 27 March 2024
- * Native Resolution: 2560x1440 and 2880×1620 TLOS-DOTD-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA ...5 KB (538 words) - 10:34, 27 March 2024
- ...Europe 1.50. UBW chant's text is pixelated. I play in DX11 hardware mode, native rendering resolution. * Internal Resolution: 5x Native ...3 KB (406 words) - 10:31, 27 March 2024
- ...e moves between 90%-100% (54 FPS to 60 FPS) at 2x Native resolution; at 4x Native, drops to 70% (42 FPS) when zombies are present. Enable Half-Pixel Offset a ...3 KB (445 words) - 11:15, 6 March 2018
- |Comments=OpenGL Hardware, Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering. MTVU causes text * Native Resolution: 2560x1440 and 2880x1620 ...6 KB (766 words) - 06:05, 13 May 2024
- |Comments=Playable, but slow. Mostly full speed at 3x native using D3D11. Extreme artefacting and vertical stripes in hardware mode; mus ...e software mode, or enable HW hacks and set Half Pixel Offset to 'Align to Native'. ...3 KB (445 words) - 15:34, 1 April 2024
- * Internal Resolution: 4x Native ...y stable at full speed with 4x res. Some occasional stuttering, even on 1x native res. Set "Blending Accuracy" to "High" to fix the glitching ground textures ...3 KB (437 words) - 10:25, 27 March 2024
- * Internal Resolution: 4x Native |Graphics=AVX2, Vulkan (at 8x Native) ...6 KB (703 words) - 03:49, 17 May 2024
- ...pixel Offset to remove the lines between textures when using a larger than native resolution. * Resolution: 4x Native ...8 KB (1,125 words) - 10:34, 27 March 2024
- ...=Game runs flawlessly at 60FPS at 5X native resolution. This game even has native wide screen support! Bios v 2.0 was used. ...4 KB (445 words) - 17:09, 18 April 2016
- * Native Resolution: 1920x1080 and 2560x1440 007_NightFire-chern40+7.jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA ...7 KB (800 words) - 21:15, 14 May 2024