User contributions for Krysto
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9 January 2015
- 02:1902:19, 9 January 2015 diff hist +24 PCSX2 Documentation →Articles from the old SVN (To be sorted and updated)
- 02:1802:18, 9 January 2015 diff hist +55 PCSX2 Documentation/Threading Basics No edit summary
- 02:1702:17, 9 January 2015 diff hist +6,273 N PCSX2 Documentation/Threading Basics Created page with "In this page are a handful of tips and guidelines for programming with threads. The PCSX2 team provides and updates this resource in large part because there is a lot of mis-i..."
- 02:1702:17, 9 January 2015 diff hist +22 PCSX2 Documentation →Articles from the old SVN (To be sorted and updated)
- 02:1602:16, 9 January 2015 diff hist +2,425 N PCSX2 Documentation/Passing Settings Between Threads Created page with "In PCSX2, the User Interface and the Virtual Machine both incorporate multithreaded design. Because of this, the UI and VM threads cannot modify each others' data and configur..."
- 02:1602:16, 9 January 2015 diff hist −2,426 PCSX2 Documentation →Articles from the old SVN (To be sorted and updated)
- 02:1602:16, 9 January 2015 diff hist +2,426 PCSX2 Documentation →Articles from the old SVN (To be sorted and updated)
- 02:1502:15, 9 January 2015 diff hist +2 PCSX2 Documentation No edit summary
- 02:1502:15, 9 January 2015 diff hist +94 PCSX2 Documentation No edit summary
- 02:1302:13, 9 January 2015 diff hist +13 PCSX2 Documentation/MMU mini-series No edit summary
- 02:0902:09, 9 January 2015 diff hist 0 N File:Mmu-schematic4.png No edit summary current
- 02:0902:09, 9 January 2015 diff hist 0 N File:Mmu-schematic3.png No edit summary current
- 02:0802:08, 9 January 2015 diff hist 0 N File:Mmu-schematic2.png No edit summary current
- 02:0802:08, 9 January 2015 diff hist +87 PCSX2 Documentation/MMU mini-series No edit summary
- 02:0502:05, 9 January 2015 diff hist +6,079 N PCSX2 Documentation/MMU mini-series Created page with "''Originally written by Gregory'' Hello PCSX2 followers, It's been a while since the last developer blog entry. I would like to resume this old tradition. I will present yo..."
- 02:0402:04, 9 January 2015 diff hist +30 PCSX2 Documentation →Excerpts from the Developer's Blog
- 02:0002:00, 9 January 2015 diff hist 0 PCSX2 Documentation/Path 3 Masking / Geometry Syncing No edit summary
- 02:0002:00, 9 January 2015 diff hist 0 N File:Path3mask.jpg No edit summary current
- 02:0002:00, 9 January 2015 diff hist 0 N File:Personapath3.jpg No edit summary current
- 01:5901:59, 9 January 2015 diff hist +2,843 N PCSX2 Documentation/Path 3 Masking / Geometry Syncing Created page with "''Originally written by refraction'' I promised myself ages ago I would write a blog about this, more for the PS2 community than anything else as this seems to be almost a da..."
- 01:5801:58, 9 January 2015 diff hist +48 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:5601:56, 9 January 2015 diff hist 0 N File:Ps2flow.png No edit summary current
- 01:5601:56, 9 January 2015 diff hist +17,288 N PCSX2 Documentation/Threading VU1 Created page with "''Originally written by cottonvibes'' Well if you've kept up with pcsx2's SVN, you'll notice we recently added a MTVU (Multi-Threaded microVU1) option, which runs VU1 on its..."
- 01:5501:55, 9 January 2015 diff hist +28 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:5301:53, 9 January 2015 diff hist −8 PCSX2 Documentation/Benchmarking Multithreaded PCSX2 No edit summary
- 01:5201:52, 9 January 2015 diff hist 0 N File:Sysinternal.png No edit summary current
- 01:5001:50, 9 January 2015 diff hist +4,012 N PCSX2 Documentation/Benchmarking Multithreaded PCSX2 Created page with "As most people probably know, PCSX2 is primarily a dual-thread application. The two main threads are described as such: EE/Core thread emulates the PS2's EmotionEngine (incl..."
- 01:4801:48, 9 January 2015 diff hist +47 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:4701:47, 9 January 2015 diff hist +6,383 N PCSX2 Documentation/MSVC 2008 optimizer fail Created page with "''Originally written by Jake Stine'' Over the past two years I have become dearly intimate with Microsoft's Visual C++ 2008 compiler, and the methods it uses for optimizing c..."
- 01:4701:47, 9 January 2015 diff hist +39 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:4501:45, 9 January 2015 diff hist +38 PCSX2 Documentation/PS2's Programmable DMA No edit summary
- 01:4501:45, 9 January 2015 diff hist +6,116 N PCSX2 Documentation/PS2's Programmable DMA Created page with "For those who don't know, DMA stands for Direct Memory Access, and it refers to logic circuits in a computer that allow for the automated transfer of system memory to and from..."
- 01:4401:44, 9 January 2015 diff hist +37 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:4101:41, 9 January 2015 diff hist +3,769 N PCSX2 Documentation/VirtualAlloc on Linux Created page with "''Originally written by Jake Stine'' Yes, there is a way to simulate Microsoft's VirtualAlloc behavior on Linux. Much searching of the internet did not reveal a satisfactory..."
- 01:4001:40, 9 January 2015 diff hist +7,314 N PCSX2 Documentation/Advanced memory management Created page with "''Originally written by Jake Stine'' Being an emulator of a fairly robust system (the PS2), PCSX2 typically consumes a lot of system RAM. It needs multitudes of caches and bu..."
- 01:4001:40, 9 January 2015 diff hist +77 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3801:38, 9 January 2015 diff hist +38 PCSX2 Documentation/The return of the Commandline! No edit summary
- 01:3601:36, 9 January 2015 diff hist +2,014 N PCSX2 Documentation/The return of the Commandline! Created page with "After its absence for many moons, the Commandline functionality will finally be restored to PCSX2. Third-party frontend and config-manager authors rejoice! ... and hopefully s..."
- 01:3601:36, 9 January 2015 diff hist +45 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3401:34, 9 January 2015 diff hist +4,628 N PCSX2 Documentation/SPU2 is more than just sound! Created page with "''Originally written by Jake Stine'' The SPU2 is the Sound Processing Unit for the Playstation 2, and works a lot like the sound card in your own PC; albeit still quite uniqu..."
- 01:3401:34, 9 January 2015 diff hist +44 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3201:32, 9 January 2015 diff hist +11,362 N PCSX2 Documentation/Introduction to Dynamic Recompilation Created page with "''Originally written by cottonvibes'' This blog post is an introduction to dynamic recompilers (dynarecs), and hopes to provide some insight on how they work and why pcsx2 us..."
- 01:3101:31, 9 January 2015 diff hist +52 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2901:29, 9 January 2015 diff hist +3,554 N PCSX2 Documentation/A new kind of fullscreen! Created page with "''Originally written by Jake Stine'' One problem that has plagued PCSX2 since as long as most anyone can remember is it's general inflexibility and instability when flipping..."
- 01:2801:28, 9 January 2015 diff hist +40 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2701:27, 9 January 2015 diff hist +3,096 N PCSX2 Documentation/Thread Counting Created page with "''Originally written by Jake Stine'' One thing is for sure: The new 0.9.7 betas will use a lot more threads than the current 0.9.6 releases. Now this doesn't necessarily mean..."
- 01:2601:26, 9 January 2015 diff hist −3 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2601:26, 9 January 2015 diff hist +33 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2501:25, 9 January 2015 diff hist +3,981 N PCSX2 Documentation/Thread Synchronization Created page with "''Originally written by Jake Stine'' It's the year 2009, and it's almost over at that; and as anyone reading this blog well knows, multithreaded applications are the here-and..."
- 01:2501:25, 9 January 2015 diff hist +37 PCSX2 Documentation →Excerpts from the Developer's Blog