User contributions for Krysto
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9 January 2015
- 01:4101:41, 9 January 2015 diff hist +3,769 N PCSX2 Documentation/VirtualAlloc on Linux Created page with "''Originally written by Jake Stine'' Yes, there is a way to simulate Microsoft's VirtualAlloc behavior on Linux. Much searching of the internet did not reveal a satisfactory..."
- 01:4001:40, 9 January 2015 diff hist +7,314 N PCSX2 Documentation/Advanced memory management Created page with "''Originally written by Jake Stine'' Being an emulator of a fairly robust system (the PS2), PCSX2 typically consumes a lot of system RAM. It needs multitudes of caches and bu..."
- 01:4001:40, 9 January 2015 diff hist +77 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3801:38, 9 January 2015 diff hist +38 PCSX2 Documentation/The return of the Commandline! No edit summary
- 01:3601:36, 9 January 2015 diff hist +2,014 N PCSX2 Documentation/The return of the Commandline! Created page with "After its absence for many moons, the Commandline functionality will finally be restored to PCSX2. Third-party frontend and config-manager authors rejoice! ... and hopefully s..."
- 01:3601:36, 9 January 2015 diff hist +45 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3401:34, 9 January 2015 diff hist +4,628 N PCSX2 Documentation/SPU2 is more than just sound! Created page with "''Originally written by Jake Stine'' The SPU2 is the Sound Processing Unit for the Playstation 2, and works a lot like the sound card in your own PC; albeit still quite uniqu..."
- 01:3401:34, 9 January 2015 diff hist +44 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:3201:32, 9 January 2015 diff hist +11,362 N PCSX2 Documentation/Introduction to Dynamic Recompilation Created page with "''Originally written by cottonvibes'' This blog post is an introduction to dynamic recompilers (dynarecs), and hopes to provide some insight on how they work and why pcsx2 us..."
- 01:3101:31, 9 January 2015 diff hist +52 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2901:29, 9 January 2015 diff hist +3,554 N PCSX2 Documentation/A new kind of fullscreen! Created page with "''Originally written by Jake Stine'' One problem that has plagued PCSX2 since as long as most anyone can remember is it's general inflexibility and instability when flipping..."
- 01:2801:28, 9 January 2015 diff hist +40 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2701:27, 9 January 2015 diff hist +3,096 N PCSX2 Documentation/Thread Counting Created page with "''Originally written by Jake Stine'' One thing is for sure: The new 0.9.7 betas will use a lot more threads than the current 0.9.6 releases. Now this doesn't necessarily mean..."
- 01:2601:26, 9 January 2015 diff hist −3 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2601:26, 9 January 2015 diff hist +33 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2501:25, 9 January 2015 diff hist +3,981 N PCSX2 Documentation/Thread Synchronization Created page with "''Originally written by Jake Stine'' It's the year 2009, and it's almost over at that; and as anyone reading this blog well knows, multithreaded applications are the here-and..."
- 01:2501:25, 9 January 2015 diff hist +37 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2301:23, 9 January 2015 diff hist +5,413 N PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1 Created page with "''Originally written by cottonvibes'' This begins a series of blog posts intended for ps2 developers and ps2 emu authors. Its purpose is to give some light to some of the sec..."
- 01:2301:23, 9 January 2015 diff hist +33 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:2001:20, 9 January 2015 diff hist −167 PCSX2 Documentation No edit summary
- 01:2001:20, 9 January 2015 diff hist −334 PCSX2 Documentation No edit summary
- 01:1801:18, 9 January 2015 diff hist +39 PCSX2 Documentation/What's clamping? And why do we need it? No edit summary
- 01:1801:18, 9 January 2015 diff hist +5,830 N PCSX2 Documentation/What's clamping? And why do we need it? Created page with "''Originally written by cottonvibes'' In pcsx2's advanced options dialog (if you've dared to look), you've might have noticed there's "FPU Clamp Mode" and "VU Clamp Mode" set..."
- 01:1601:16, 9 January 2015 diff hist +54 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:1501:15, 9 January 2015 diff hist −19 PCSX2 Documentation/C++ exceptions can be an optimization No edit summary
- 01:1501:15, 9 January 2015 diff hist +3,686 N PCSX2 Documentation/C++ exceptions can be an optimization Created page with "''Originally written by Jake Stine'' One of the first things I sought to do when I first started contributing to PCSX2 was to improve the emulator's overall stability and err..."
- 01:1201:12, 9 January 2015 diff hist +52 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:1001:10, 9 January 2015 diff hist +3,466 N PCSX2 Documentation/Measuring the Benefits of wxWidgets Created page with "''Originally written by Jake Stine'' One of the major changes planned for the next release of PCSX2 is a complete overhaul of the gui/frontend, switching from the current "na..."
- 01:0901:09, 9 January 2015 diff hist +2 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:0901:09, 9 January 2015 diff hist +50 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:0701:07, 9 January 2015 diff hist +4,815 N PCSX2 Documentation/Recompilers: All 'dems buzzwords? Created page with "''Originally written by Jake Stine'' There are a lot of buzzwords in emulator recompilation. Popular ones include: Intermediate Representation Intermediate Language Register..."
- 01:0601:06, 9 January 2015 diff hist +48 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:0501:05, 9 January 2015 diff hist +38 PCSX2 Documentation/Events o' Plenty No edit summary
- 01:0401:04, 9 January 2015 diff hist +4,148 N PCSX2 Documentation/Events o' Plenty Created page with "One of the less obvious things that has plagued Pcsx2's compatibility over the years is its event handling system. The system in place as of 0.9.6 is adequate for interpreter-..."
- 01:0401:04, 9 January 2015 diff hist +32 PCSX2 Documentation →Excerpts from the Developer's Blog
- 01:0201:02, 9 January 2015 diff hist +3,946 N PCSX2 Documentation/So maybe it's about time we explained VTLB Created page with "''Originally written by Jake Stine'' Zerofrog documented the concepts of Virtual Memory a few years back. So now I figure it's VTLB's turn, since it's the new exclusive memor..."
- 01:0201:02, 9 January 2015 diff hist +62 PCSX2 Documentation →Excerpts from the Developer's Blog
- 00:5400:54, 9 January 2015 diff hist +5,156 N PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores Created page with "''Originally written by ZeroFrog'' It was apparent early on the project that the GS plugin was going to be a big bottleneck during 3D scenes. It isn't that the GS plugin itse..."
- 00:5300:53, 9 January 2015 diff hist +59 PCSX2 Documentation →Excerpts from the Developer's Blog
- 00:4900:49, 9 January 2015 diff hist +11 PCSX2 Documentation/PCSX2 Optimization No edit summary
- 00:4800:48, 9 January 2015 diff hist 0 N File:Pcsx2-optimization.jpg No edit summary current
- 00:4800:48, 9 January 2015 diff hist +11,593 N PCSX2 Documentation/PCSX2 Optimization Created page with "''Originally written by ZeroFrog'' Many people have visited the forums giving ideas on how and where Pcsx2 should be optimized. While most ideas sound solid on the outside, t..."
- 00:4700:47, 9 January 2015 diff hist +37 PCSX2 Documentation →Excerpts from the Developer's Blog
- 00:4500:45, 9 January 2015 diff hist +9,062 N PCSX2 Documentation/64-bit Recompilation Created page with "''Originally written by ZeroFrog'' Many 64 bit architectures have been proposed; however, the x86-64 (aka AMD64) architecture has picked up a lot of speed since its initial p..."
- 00:4400:44, 9 January 2015 diff hist +39 PCSX2 Documentation →Excerpts from the Developer's Blog
8 January 2015
- 23:5323:53, 8 January 2015 diff hist −1 PCSX2 Documentation/Virtual Memory No edit summary
- 23:5323:53, 8 January 2015 diff hist +6 PCSX2 Documentation/Virtual Memory No edit summary
- 23:5223:52, 8 January 2015 diff hist 0 N File:Vmem.jpg No edit summary current
- 23:5123:51, 8 January 2015 diff hist +4 PCSX2 Documentation/Virtual Memory No edit summary
- 23:5123:51, 8 January 2015 diff hist −53 PCSX2 Documentation/Virtual Memory No edit summary