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- : <nowiki>CD-based games booting (as far as I can tell).</nowiki> : <nowiki>This patch by matsuri makes playing with vsync a lot nicer, so thanks for that</nowiki> ...585 KB (88,164 words) - 16:07, 8 August 2015
- : <nowiki>* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)</nowiki> : <nowiki>Eh, debug? This isn't a bug by specification, the value of the fourth is indeterminate. Unless this happe ...685 KB (101,028 words) - 16:21, 8 August 2015
- : <nowiki>Ha was right :p. 4000th by arcum.</nowiki> : <nowiki>r4000 Arcum in Nov 06, 2010 (1000 commits in 177 days, ~5.60 commits/day... WOW!!!!)</nowiki> ...662 KB (99,318 words) - 16:22, 8 August 2015
- ...hould* do the same thing as previously, and has been tested on a number of games, but it bears watching.</nowiki> ...ke GCC suck less for decent emulation speed!" ... but that'd be like 5-8 #ifdefs or something. Yuck.</nowiki> ...712 KB (107,520 words) - 16:18, 8 August 2015
- ...owerfull with this 5000 revision something about speeding the core threads by 20%</nowiki> : <nowiki>@rama, by the way where is the dev channel. I want my chocolates :p</nowiki> ...800 KB (118,488 words) - 16:25, 8 August 2015
- : <nowiki>SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code</nowiki> : <nowiki>if so this is a step towards fixing other finicky games).</nowiki> ...805 KB (115,223 words) - 16:28, 8 August 2015