Ratchet: Deadlocked: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Broken | |IssueName=Broken shadows | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Shadows in the game aren't rendered properly | ||
|Workaround= | |Workaround=Currently the only fix is to use the interpreter for VU0 and using either a software renderer or OpenGL hardware renderer with Blending Accuracy set to Basic. Using the interpreter will result in massive slowdowns however. | ||
}} | }} | ||
{{Issue | {{Issue | ||
Line 218: | Line 217: | ||
}} | }} | ||
{{Issue | |||
|IssueName=Issue with bloom on high resolutions | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place. | |||
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks and set Half pixel offset to special-texture. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Broken textures | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Textures are corrupted until you stand close to objects due to GSdx not supporting mipmapping in Hardware mode. | |||
|Workaround=This can be resolved with recent v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Automatic (Default)". Or switch to Software mode by setting Renderer to any of the ("Software") options. | |||
}} | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> |