Sly 2: Band of Thieves: Difference between revisions
Linux status NTSC-U.
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(Linux status NTSC-U.) |
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|gamefaqslink = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/919949-sly-2-band-of-thieves Link] | ||
|korean = SCKA-20044 | |korean = SCKA-20044 | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/sly-2-band-of-thieves Metacritic]|88/100}} | ||
|japan_rating = A | |japan_rating = A | ||
|ko_rating = ALL | |ko_rating = ALL | ||
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|releasedateNTSCU = September 14, 2004<br />2005 <small>(Greatest Hits)</small> | |releasedateNTSCU = September 14, 2004<br />2005 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro | ||
|CPU= | |CPU=Ryzen 7 5800X | ||
|GPU= | |GPU=GTX 1070 | ||
|Revision= | |Revision=v1.7.5584 | ||
|Graphics= | |Graphics=Default | ||
|Sound= | |Sound=Default | ||
|Comments= | |Comments=Game runs excellently from start to finish. No recollection of graphical issues, but I would need to be more thorough to call this perfect. | ||
|Tester= | |Tester=TheTechnician27 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Outline aliasing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When upscaling the game to higher resolution, the cel shader | |Description=Because PCSX2 does not implement edge antialiasing in Hardware mode, many of the outlines are jagged (aliased). | ||
|Workaround= | |Workaround=Use Software mode. | ||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Incorrect Line Upscaling | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When upscaling the game to higher resolution, the cel shader outlines become too thick and aren't in their right place. | |||
|Workaround=Resolved sometime ago in 1.7.X builds. For older versions, consider ticking the "Disable Safe Features" hack. | |||
}} | |||
{{Issue | |||
|IssueName=Incorrect Geometric Shadows | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Shadows of objects in the background or concealed by other geometry will render on top of objects in the foreground. | |||
|Workaround=Use the DirectX 11 Renderer instead of OpenGL. | |||
}} | |||
{{Issue | |||
|IssueName=No Dynamic Shadows | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Dynamic shadows, such as on characters and mobile objects, are not rendered using Direct3D 11 in builds as late as 1.6.0. This can have adverse effects during gameplay, as some segments use shadows to warn of incoming obstacles. | |||
|Workaround=Resolved in 1.7.X builds. | |||
}} | }} | ||