Ghost in the Shell: Stand Alone Complex: Difference between revisions
Ghost in the Shell: Stand Alone Complex (view source)
Revision as of 20:21, 5 July 2018
, 5 July 2018Undo revision 92245 by Ivan89el (talk) -- Please provide proper feedback on 'how' it is fixed. Is it fixed in OpenGL only, etc?
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|ko_rating = 18 | |ko_rating = 18 | ||
|japan_rating = C | |japan_rating = C | ||
|numberofplayers = 4 | |||
<!-- Language props --> | <!-- Language props --> | ||
|italian = SLES-53020 | |italian = SLES-53020 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15064<br />SCAJ-20072<br />PAPX-90020 <small>(Trial)</small> | |serialsNTSCJ = SCPS-15064<br />SCKA-20027 <small>(Korea)</small><br />SCAJ-20072<br />PAPX-90020 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 4, 2004 | |releasedateNTSCJ = March 4, 2004<br />July 22, 2004 <small>(Korea)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Comments=Restricted playability when using hardware renderer (see 1.1.0.5730). | |Comments=Restricted playability when using hardware renderer (see 1.1.0.5730). | ||
|Tester=realdomdom | |Tester=realdomdom | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 | |||
|CPU=Intel Core I7 2630QM | |||
|GPU=AMD Radeon HD6770M | |||
|Revision=v1.5.0 (dev-2263-g24b83fd96) | |||
|Graphics=GSdx 1.1.0 SSE4 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad-0.12.1 | |||
|Comments=Speedhacks Used: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU, EE Cyclerate = -1. Gamefixes Used: Automatic Game Fixes (Editing GameIndex.dbf: delete row patch=0,EE,001B0A3C,word,48468800). Editing GSdx.ini: UserHacks_SkipDraw=1289, UserHacks_WildHack=1, Userhacks_align_sprite_X=1, upscale_multiplier=3, crc_hack_level=0, UserHacks=1, Use OpenGL (Hardware) renderer. Bugs: Some objects do not glow. In training and level 3 there is no interface (workaround: Editing GSdx.ini: UserHacks_SkipDraw=0). In some places at high resolutions there are barely noticeable vertical lines | |||
|Tester=Ivan89el | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |