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m (added tester results for latest pcsx2 build on ubuntu 17.04) |
m (No need in removing your prev tests really, there aren't too many tests cases here anyway...) |
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(6 intermediate revisions by 4 users not shown) | |||
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|releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 25, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCAJ-20157<br />SCPS-15100<br />SCKA-20060<br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small> | |serialsNTSCJ = SCAJ-20157 <small>(Asia)</small><br />SCPS-15100<br />SCPS-15099 <small>(Special Gift Package)</small><br />SCKA-20060 <small>(Korea)</small><br />SCPS-19321 <small>(PlayStation 2 the Best)</small><br />SCPS-19328 <small>(PlayStation 2 the Best Reprint)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = November 22, 2005 <small>(Asia)</small><br />November 23, 2005<br />January 26, 2006 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small> | |releasedateNTSCJ = November 22, 2005 <small>(Asia)</small><br />November 23, 2005<br />January 26, 2006 <small>(Korea)</small><br />June 29, 2006 <small>(PlayStation 2 the Best)</small><br />July 5, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 10, 2007 <small>(BigHit Series, Korea)</small> | ||
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--Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. | --Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. | ||
--Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. | --Configure the PS2 system, GSdx, and game to run in 4:3/full aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. | ||
|Tester=SandM1tch | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro 64-bit (build 17763.195) | |||
|CPU=Intel Core i7-4790K @ 4.70 GHz | |||
|GPU=NVIDIA GeForce GTX 980 4GB | |||
|Revision=1.5.0-dev-2860-gd55e9cbd9 | |||
|Graphics=GSdx AVX-2 | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments= | |||
-- Runs 100% Using D3D11 Hardware Renderer (less resource-intensive than OpenGL when upscaling). Using 6x native upscaling (4K/2160p). HW mipmapping support works perfectly. Shadows are corrupt in any renderer. | |||
-- Used "Fast-Texture Invalidation" to prevent missing environment. Used "Merge Sprite" and "Half-Pixel Offset = Special (Texture)" to align bloom effect at upscaled resolutions. MTVU speedhacks enabled. EE cyclerate 300%. | |||
-- Make sure to enable Progressive Scan in the options menu or there will be added input delay from interlacing. | |||
-- Configure the PS2 system and game to run in full/stretch aspect ratio as designed and mentioned in Trivia. Widescreen on the PS2 only crops the 4:3 viewport horizontally or vertically, depending on the game. GSdx window set to 4:3 for proper aspect ratio/image FOV. | |||
|Tester=SandM1tch | |Tester=SandM1tch | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Ubuntu 17.04 | |OS=Ubuntu 17.04 | ||
|CPU=Intel Core i5-4690K @ 4.50 | |CPU=Intel Core i5-4690K @ 4.50 GHz | ||
|GPU=AMD RX 480 4GB | |GPU=AMD RX 480 4GB | ||
|Revision=1.5.0 | |Revision=1.5.0 |