Zone of the Enders: The 2nd Runner: Difference between revisions
Zone of the Enders: The 2nd Runner (view source)
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|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/zone-of-the-enders-the-2nd-runner Metacritic]|82/100}} | |reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/zone-of-the-enders-the-2nd-runner Metacritic]|82/100}} | ||
|eu_rating = 12+ | |eu_rating = 12+ | ||
|ko_rating = | |ko_rating = 12 | ||
|na_rating_text = Blood and Gore, Violence | |na_rating_text = Blood and Gore, Violence | ||
|na_rating = M | |na_rating = M | ||
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|french = SLES-51113 | |french = SLES-51113 | ||
|german = SLES-51113 | |german = SLES-51113 | ||
|japanese = SLPM-65500 & SLPM-65236 | |japanese = SLPM-65500 & SLPM-65236 & VW119-J1 & SLPM-65361 & VW200-J1 & VW173-J1 & SLPM-65991 & VW173-J4 & SLPM-84075 | ||
|english = SLES-51113 & SLUS-20545 | |english = SLES-51113 & SLUS-20545 | ||
|widescreenpatch = 1 | |||
|korean = SLKA-25066 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65236<br />SLPM-65500<br />VW173-J1<br />SLPM-84075 <small>(Konami Dendou Selection)</small><br />SLPM-65991 <small>(Konami Dendou | |serialsNTSCJ = SLPM-65236<br />VW119-J1<br />SLPM-65500 <small>(Special Edition)</small><br />VW173-J1 <small>(Special Edition)</small><br />SLPM-65361 <small>(Special Edition Limited Set)</small><br />VW200-J1 <small>(Special Edition Limited Set)</small><br />SLPM-84075 <small>(SE, Konami Dendou Selection)</small><br />SLPM-65991 <small>(SE, Konami Dendou Selection)</small><br />VW173-J4 <small>(SE, Konami Dendou Selection)</small><br />SLPM-61035 <small>(Trial)</small><br />VW119-J5 <small>(Trial, alt. to 61035)</small><br />SLKA-25066 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = February 13, 2003<br />July 17, 2003<br />January 15, 2004<br />May 26, 2005 <small>(Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series)</small> | |releasedateNTSCJ = February 13, 2003<br />July 17, 2003 <small>(Korea)</small><br />January 15, 2004 <small>(Special Edition)</small><br />May 26, 2005 <small>(SE, Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7 5820k @ 3.6 Ghz | |||
|GPU=Nvidia GeForce 970GTX SLI | |||
|Revision=1.4.0 | |||
|Graphics=GSDX 1.0.0 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.11.0 | |||
|Comments=BIOS: EUv2.20, The game is VERY GPU heavy if you upscale above the native resolution. Performance varies between gameplay and cutscenes due to the heavy use of effects if you upscale to a high Resolution (like 6xNative). Settings that affect performance using OGL HW are: Internal Resolution , 8-Bit Textures , Blending Unit Accuracy , FXAA so play around until it runs at a stable Framerate. The issue with light sources seen through solid objects is fixed by using OGL HW with Hardware Depth enabled. | |||
|Tester={{ForumUser|Pr0meth3us}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel i5-2500k @ 4,2 GHz | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=1.5.0-dev-2382 (May 21. 2018) | |||
|Graphics=GSdx32 SSE4.1/AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D 11 (Hardware) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Constant 60 FPS in entire Game aswell as Boss-Battles with Direct3D 11 @ 4x native Res & 16x AF & 4x AA, no HW Hacks. US-Version + US Bios v2.3 (Pcsx2 Default-Preset #2) | |||
|Tester=Nebujin | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 2600X 3.6Ghz | |||
|GPU=Nvidia GeForce Titan X | |||
|Revision=1.5.0-dev-2639 | |||
|Graphics=GSDX OpenGL | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Plays well at 5x resolution with little slowdown. The first few levels haven't shown any major issues that I can tell. | |||
|Tester=Durandal | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
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== Trivia == | == Trivia == | ||
* Original names: ''' | * Original names: '''アヌビス ゾーン オブ エンダーズ''' (SLPM-65236) & (SLPM-65500), '''존 오브 엔더즈: 세컨드 런너''' (SLKA-25066) | ||
* Also known as '''Anubis: Zone of the Enders Special Edition''' (JP), '''Zone of the Enders: The 2nd Runner Special Edition''' (EU), '''Anubis: Zone of the Enders''' (JP) | * Also known as '''Anubis: Zone of the Enders Special Edition''' (JP), '''Zone of the Enders: The 2nd Runner Special Edition''' (EU), '''Anubis: Zone of the Enders''' (JP) | ||
==Known Issues== | ==Known Issues== | ||
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{{Issue | {{Issue | ||
|IssueName=Lights seen through walls | |IssueName=Lights seen through walls | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Happens in hardware mode, you can see enemy lights or just any lights through solid objects. | |Description=Happens in hardware mode, you can see enemy lights or just any lights through solid objects. | ||
|Workaround= | |Workaround=Use software mode or OGL HW with Hardware Depth enabled. .If you come across any missing effects/shadows set Blending Unit Accuracy at high. | ||
Note: Keep in mind that the game is VERY heavy when changing Internal Resolution & OGL has worse performance for AMD GPU users. It runs a lot faster on NVIDIA cards because OGL is just better supported there for the time being. | |||
}} | }} | ||