Xenosaga Episode I: Der Wille zur Macht: Difference between revisions
Xenosaga Episode I: Der Wille zur Macht (view source)
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|caption = | |caption = | ||
|developer = Monolith Soft | |developer = Monolith Soft | ||
|publisher = Namco | |publisher = [[Namco]] | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Xenosaga_Episode_I Link] | |||
|wikipedia = [ | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/519264-xenosaga-episode-i-der-wille-zur-macht Link] | ||
|reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/xenosaga-episode-i-der-wille-zur-macht Metacritic]|83/100}} | |||
|gameinfo = Xenosaga Episode 1: Der Wille zur Macht is an epic RPG that takes gamers on an unforgettable journey. This intergalactic story takes place years into the future, well after the human race abandoned Earth in favor of the next frontier of space. Expect to play over 80 hours of intriguing game play featuring a variety of minigames, character development, and a sprawling sci-fi storyline. Xenosaga's polished graphics, involving storyline, and exquisite music performed by the London Philharmonic Orchestra make for a truly cinematic experience.<br /> | |||
Episode I begins the trilogy that centers on the characters Shion and KOS-MOS. A young woman employed by Vector Industries, Shion aided in the creation of the battle android KOS-MOS and is present throughout much of the game. During this game, the U-TIC Organization attempts to steal one of the powerful Zohar Emulators, sources of energy used by humans. | |||
''Xenosaga Episode I: Der Wille zur Macht'' is the prequel to [[Xenosaga Episode II: Jenseits von Gut und Bose]] | |||
<!-- General props --> | |||
|widescreenpatch = 1 | |||
|cpu-intensive = 1 | |||
|japan_rating = C | |||
|na_rating = T | |||
|na_rating_text = Blood and Gore, Violence | |||
<!-- Language props --> | |||
|japanese = SLPS-29005 & SLPS-29002 & SLPS-29001 & SLPS-73901 | |||
|english = SLUS-20469 & SLUS-20469GH | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small> | |releasedateNTSCU = February 26, 2003<br />2004 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br /> | |serialsNTSCJ = SLPS-29002<br />SLPS-29001 <small>(Limited Edition)</small><br />SCPS-55901<br />SLPS-73901 <small>(PlayStation 2 the Best)</small><br />SCAJ-30001 <small>(PlayStation 2 The Best)</small><br />SLPS-29005 <small>(Reloaded)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 | |releasedateNTSCJ = February 28, 2002<br />April 3, 2003 <small>(PlayStation 2 the Best)</small><br />November 20, 2003 <small>(Reloaded)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=AMD Phenom II | |CPU=AMD Phenom II X3 720 @ 3.50 GHz | ||
|GPU=Radeon HD 4870 | |GPU=AMD Radeon HD 4870 1 GB | ||
|Revision=1884 | |Revision=1884 | ||
|Graphics=GSdx 1846 | |Graphics=GSdx 1846 | ||
|Sound= | |Sound= | ||
* SPU2-X 1.2.0 | * SPU2-X 1.2.0 | ||
* | * LilyPad 0.10.0 | ||
|Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch | |Comments=BIOS: USA v2, INTC sync and IOP x2 cycle rate. Enabling texture filtering in GSdx fixes shadow issues and be sure to disable 8-bit textures. Enabling MTVU causes slowdowns instead of a speed up due to sync issues., Using the latest GSdx beta plugins r2693 and setting scaling to 2x will give some minor graphical glitch, | ||
|Tester=Flowofsoul | |Tester=Flowofsoul | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5517 | |Revision=1.1.0 (r5517) | ||
|Graphics=GSdx 5464 | |Graphics=GSdx SSE41 (5464) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
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|OS=Windows 7 Ultimate x64 SP1 | |OS=Windows 7 Ultimate x64 SP1 | ||
|CPU=AMD FX 6300 @ 4.12 GHz | |CPU=AMD FX 6300 @ 4.12 GHz | ||
|GPU=AMD Radeon HD 7870 @ | |GPU=AMD Radeon HD 7870 @ 1.2 GHz core & memory | ||
|Revision=1.1.0 | |Revision=1.1.0 (r5745) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 8.1 64 Bit | |OS=Windows 8.1 64 Bit | ||
|CPU=Intel | |CPU=Intel Core i5-3230M @ 2.60 GHz | ||
|GPU=AMD Radeon HD 8770M | |GPU=AMD Radeon HD 8770M | ||
|Revision= | |Revision=1.2.1 (r5873) | ||
|Graphics= | |Graphics=GSdx AVX (r5875) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: Custom | |||
* Custom Resolution: 1024x768 | |||
* Anisotropic Filtering: 16x | |||
* Shader Configuration: | |||
** FXAA | |||
</spoiler> | |||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X (r5875) | ||
*LilyPad | *LilyPad (r5875) | ||
|Comments= | |Comments=If you set HW Hacks -> TC Offset to X 0000 Y 1000, you get rid of the "Shadow Stitches" and weird Text outlines. Run at smooth 59.94 FPS, micro sound glitches every couple of minutes during load heavy sections, otherwise near flawless emulation, couple of hours in no crashes. | ||
|Tester=Zordan | |Tester=Zordan | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5-750 @ | |CPU=Intel Core i5-750 OC @ 3.00 GHz | ||
|GPU=AMD Radeon HD 5850 | |GPU=AMD Radeon HD 5850 1 GB | ||
|Revision=1.3.0 | |Revision=1.3.0 (git 2014/06/14) | ||
|Graphics=GSdx 0.1.16 SSE41 | |Graphics=GSdx 0.1.16 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use | |Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead. | ||
|Tester={{ForumUser|Altomar}} | |Tester={{ForumUser|Altomar}} | ||
}} | }} | ||
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|Region=NTSC | |Region=NTSC | ||
|OS=Windows 8.1 Professional x64 | |OS=Windows 8.1 Professional x64 | ||
|CPU=Intel Core i5-4690K @ 3. | |CPU=Intel Core i5-4690K @ 3.50 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 970 4 GB | ||
|Revision=1.3.1 | |Revision=1.3.1 (git r530 g62beb3a) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
* | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 6x Native | |||
</spoiler> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 (r530) | ||
* LilyPad | * LilyPad 0.11.0 (r530) | ||
|Comments=BIOS: USA 2.2.0(10/02/2006) | |Comments=BIOS: USA 2.2.0(10/02/2006) No Speedhacks, No Game Fixes - Presets Disabled, minimal crashing, use save states if you're not near a save point. | ||
|Tester=INVALID_STRING_NAME | |Tester=INVALID_STRING_NAME | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 | |OS=Windows 10 | ||
|CPU=Intel Core i7 920@stock | |CPU=Intel Core i7-920 @ stock | ||
|GPU= | |GPU=NVIDIA GeForce GTX 660 | ||
|Revision=v1.3.1 | |Revision=v1.3.1 (git 966 g260c127) | ||
|Graphics=GSdx SSE41 | |Graphics=GSdx SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments= | |Comments=All recommended hacks including MTVU. Direct3D11 full speed 99% Time. OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter | ||
|Tester={{ForumUser|tsunami2311}} | |Tester={{ForumUser|tsunami2311}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-3770K | |||
|GPU=NVIDIA GeForce GTX 980 | |||
|Revision=v1.5.0 (dev-1901 g489a89a) | |||
|Graphics=GSdx 1.1.0 AVX | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 4x native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Accurate Date | |||
* Blending Unit Accuracy: High | |||
* Configure Hacks: | |||
** Half-pixel offset | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.0 | |||
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows. | |||
|Tester=13xforever | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro 17.0.3 Gellivara | ||
|CPU= | |CPU=Intel Core i5-7600K | ||
|GPU= | |GPU=NVIDIA GeForce GTX 680 | ||
|Revision= | |Revision=1.5.0-dev-2190 | ||
|Graphics= | |Graphics=GSdx AVX2 | ||
|Sound= | <spoiler show="Settings" hide="Hide"> | ||
|Comments= | * Renderer: OpenGL (Hardware) | ||
|Tester= | * Internal Resolution: 3x native | ||
* Texture Filtering: Bilinear (PS2) | |||
* Accurate Date | |||
* Allow 8 bit Textures: OFF | |||
* Anisotropic Filtering: 16x | |||
* Blending Unit Accuracy: Basic | |||
* CRC Level: Automatic | |||
* Enable User Hacks: | |||
** Half-pixel offset Hack: Normal(Vertex) | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 1.3.0 | |||
|Comments=Runs 100%, MTVU hack OFF gave speed boost. There seems to be a small glitch with some characters hair though I wasn't able to remove it. | |||
|Tester={{ForumUser|nijohc}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
* | * Original names: '''ゼノサーガ エピソードI 力への意志''' (SLPS-29002) & (SLPS-29001) & (SLPS-73901), '''ゼノサーガ エピソード I リローディッド 力への意志''' (SLPS-29005) | ||
* Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP) | * Also known as '''Xenosaga Episode I Reloaded: Chikara e no Ishi''' (JP), '''Xenosaga Episode I: Chikara e no Ishi''' (JP) | ||
* Prior to the release of Episode II a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode. | * Prior to the release of Episode II, a "Reloaded" version was launched in Japan, including new alternate costumes for MOMO and KOS-MOS as well as a theater mode. | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Saving game may crash at specific save points | |IssueName=Saving game may crash at specific save points | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Some save crystals will crash the game. | |Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540 | ||
|Workaround=Use save states. | |Workaround=Use save states. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Missing text | |IssueName=Missing text | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= Text will be faded (or completely missing) | |Description= Text will be faded (or completely missing) in Hardware mode. | ||
|Workaround= | |Workaround=Possibly fixed with v1.3.1-966-g260c127. Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= Shadows will have puppet lines in both OpenGL/ | |Description=Shadows will have puppet lines in both OpenGL/D3D11 | ||
|Workaround=TC | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the Half-pixel Offset hack or set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows. | ||
}} | }} | ||
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|IssueName=Black Lines in GUI/Menus etc | |IssueName=Black Lines in GUI/Menus etc | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= Black lines show up in Character portraits and game menus | |Description=Black lines show up in Character portraits and game menus. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to the default "Bilinear (PS2)" option or "Nearest". | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001) | File:Xenosaga_Episode_I_Der_Wille_zur_Macht_Forum_5.jpg|Xenosaga Episode I: Der Wille zur Macht (SCAJ 30001) | ||
</gallery> | </gallery> | ||
{{Xeno series}} | {{Xeno series}} |