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|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.
 
|Comments=BIOS: Europe v02.20 (10/02/2006), Runs at 100% mostly. Half-pixel offset HW hack fixes shadows.
 
|Tester=13xforever
 
|Tester=13xforever
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}}
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{{TestingEntry
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|Status=2
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|Region=NTSC-U
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|OS=Windows 10 Pro
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|CPU=Intel Core i7-8700K @ 3.7 GHz
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|GPU=Nvidia GeForce GTX 1070 Ti (8 GB)
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|Revision=v1.5.0-dev-3264-gd77d440a0
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|Graphics=GSdx 1.1.0 AVX2
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<spoiler show="GSdx Settings" hide="Hide">
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* Renderer: OpenGL (Hardware)
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* Interlacing: Automatic (Default)
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* Texture Filtering: Bilinear (PS2)
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* Allow 8 bit Textures: Disabled
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* Large Framebuffer: Disabled
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* Internal Resolution: 6x native (~2160p 4K)
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* Anisotropic Filtering: 16x
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* Mipmapping: Automatic (Default)
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* Automatic CRC Level: Automatic (Default)
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* Accurate Date: Fast (Default)
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* Accurate Blending: Basic (Recommended)
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</spoiler>
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<spoiler show="HW Hacks" hide="Hide">
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* Half-pixel Offset: Normal (Vertex)
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* Round Sprite: Full
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</spoiler>
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|Sound=
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* SPU2-X 2.0.0
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* LilyPad 0.12.1
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|Comments=
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Playable at full speed.
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* EE/IOP settings at defaults.
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* VU settings at defaults.
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* Speedhacks at defaults, except MTVU enabled.
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|Tester=pandubz
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
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==Known Issues==
 
==Known Issues==
 
{{Issue
 
{{Issue
|IssueName=Saving game may crash at specific save points
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|IssueName=Saving at specific save points may crash the game
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=0
 
|IssueLevel=0
 
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540
 
|Description=Some save crystals will crash the game. List of definitely affected savespots: http://www.gamefaqs.com/boards/519264-xenosaga-episode-i-der-wille-zur-macht/62218540
|Workaround=Use save states.
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|Workaround=Create save states before interacting with save points. If a save point crashes the game, load the save state to resume the game, and avoid saving at that save point.
 
}}
 
}}
    
{{Issue
 
{{Issue
 
|IssueName=Missing text
 
|IssueName=Missing text
|IsFixed=0
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|IsFixed=1
 
|IssueLevel=0
 
|IssueLevel=0
 
|Description= Text will be faded (or completely missing) in Hardware mode.
 
|Description= Text will be faded (or completely missing) in Hardware mode.
|Workaround=Possibly fixed with v1.3.1-966-g260c127. Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
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|Workaround=No longer an issue as of at least v1.5.0-dev-3264-gd77d440a0. If present on older revisions, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
 
}}
 
}}
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|IssueLevel=0
 
|IssueLevel=0
 
|Description=Shadows will have puppet lines in both OpenGL/D3D11  
 
|Description=Shadows will have puppet lines in both OpenGL/D3D11  
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the Half-pixel Offset hack or set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows.
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|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Advanced Settings and Hacks and set Half-pixel Offset to Normal (Vertex). Or, set TC offset to X=0000 and Y=1000 (will fix puppet lines partially depending on scene. This also fixes the weird "hair lines" in front of certain characters' faces). Alternatively set Skipdraw to "1" to remove shadows.
 
}}
 
}}
    
{{Issue
 
{{Issue
|IssueName=Black Lines in GUI/Menus etc
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|IssueName=Various Lines in Menus/HUD when upscaling
 
|IsFixed=0
 
|IsFixed=0
|IssueLevel=-1
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|IssueLevel=0
|Description=Black lines show up in Character portraits and game menus.
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|Description=Various lines show up in menus and HUD elements when using an Internal Resolution greater than Native.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to the default "Bilinear (PS2)" option or "Nearest".
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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Round Sprite to Full. Also ensure Texture Filtering is on Bilinear (PS2), or Nearest.
 
}}
 
}}
      
==The gallery==
 
==The gallery==
ninja
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