Bureaucrats, ninja, Administrators
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("I don't know if this counts but I used to play this on my dads computer" -- sorry, but we need at least a PCSX2 revision for this to count) Tag: Manual revert |
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(34 intermediate revisions by 9 users not shown) | |||
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|image = SuperMonkeyBallDeluxe.jpg | |image = SuperMonkeyBallDeluxe.jpg | ||
|caption = North American Cover Art | |caption = North American Cover Art | ||
|developer = [[ | |developer = Sega | ||
|genre = | |publisher = [[Sega]] | ||
|gameinfo = Super Monkey Ball from | |genre = Action | ||
|wikipedia = [ | |gameinfo = Super Monkey Ball Deluxe features 300 stages (114 from "Super Monkey Ball," 140 from "Super Monkey Ball 2," and 46 Deluxe-exclusive boards. In addition to new stages, Super Monkey Ball Deluxe offers a new Challenge mode, integrating varying skill settings (Beginner, Advanced, and Expert) into one fluid ramp up, rather than breaking them out as independent gameplay sections. There will also be additional stages in the story mode. All twelve of the party games from Super Monkey Ball 1 & 2 are also included. Play with up to 3 other friends (Depending on minigame). From racing to dogfights, or golf to soccer, the fun never ends! | ||
|reviewlinks = [http://www.ign.com/games/super-monkey-ball-deluxe/ps2-693471 IGN], [ | |wikipedia = [https://en.wikipedia.org/wiki/Super_Monkey_Ball_Deluxe Link] | ||
| | |widescreen = 1 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/924367-super-monkey-ball-deluxe Link] | |||
|numberofplayers = 4 | |||
|reviewlinks = {{ReviewLink|[http://www.ign.com/games/super-monkey-ball-deluxe/ps2-693471 IGN]|7.9/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/super-monkey-ball-deluxe-review/1900-6120496/ Gamespot]|7.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/super-monkey-ball-deluxe Metacritic]|78/100}} | |||
|au_rating = G | |||
|eu_rating = 3+ | |||
|japan_rating = A | |||
|na_rating_text = Violence | |||
|na_rating = E | |||
|ko_rating = ALL | |||
|multitap = 1 | |||
|italian = SLES-53037 | |||
|spanish = SLES-53037 | |||
|japanese = SLPM-65909 | |||
|french = SLES-53037 | |||
|german = SLES-53037 | |||
|english = SLES-53037 & SLUS-20918 | |||
|korean = SLKA-25290 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|releasedateNTSCU = March 15, 2005 | |releasedateNTSCU = March 15, 2005 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
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|serialsPAL = SLES-53037 | |serialsPAL = SLES-53037 | ||
|CRCsPAL = 53CAC7C4 | |CRCsPAL = 53CAC7C4 | ||
|releasedatePAL = August 26, 2005 | |releasedatePAL = August 26, 2005<br />2005 <small>(Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLKA-25290 | |serialsNTSCJ = SLPM-65909<br />SLKA-25290 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 24, 2005 | |releasedateNTSCJ = March 24, 2005<br />July 21, 2005 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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In the story mode and most of the minigames I am able to get ~60fps at 3x Resolution. | In the story mode and most of the minigames I am able to get ~60fps at 3x Resolution. | ||
|Tester=SHunter | |Tester=SHunter | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=I5 3330 | |||
|GPU=HD radeon 6850 | |||
|Revision=1.3 Git 28 of May | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=USA v02.20(10/02/2006), Status | |||
|Tester={{ForumUser|DESTRUIDOR}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro KDE | ||
|CPU= | |CPU=Intel i5-6500 (4) @ 3.600GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 1050 Ti | ||
|Revision= | |Revision=1.7.2678 Nightly | ||
|Graphics= | |Graphics=GSdx 1.1.0 AVX2, OpenGL (Hardware) | ||
|Sound= | |Sound= | ||
|Comments= | * SPU2-X 2.0.0 | ||
|Tester= | * LilyPad 0.12.1 | ||
|Comments=Game runs fine with default settings. | |||
|Tester=Zerron21 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
-- | |||
== Trivia == | |||
* Original names: '''スーパーモンキーボール デラックス''' (SLPM-65909), '''슈퍼 몽키볼 디럭스''' (SLKA-25290) | |||
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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Red Screen in Target | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=This issue is for the minigame ''Monkey Target DX''. Although the game doesn't freeze, you will get a red screen that renders the minigame virtually unplayable. | |||
|Workaround=No known solution | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Right Screen is Cut Off | ||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When you play the game at all you will see that the right portion of the screen is cut off. | |||
|Workaround=Do not use a custom resolution only use native and the multiples. (EX: 2x Native) Newer versions of PCSX2 removed custom resolutions fixing this issue. | |||
}} | |||
{{Issue | |||
|IssueName=Angle Selection Too Fast | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=This issue is for the minigame ''Monkey Bowling DX''. When choosing the angle to throw the bowling ball, the selection animation goes too fast making the game very difficult to play. When choosing the "baby monkey", the animation goes the correct speed. This gives the advantage to whoever chooses the "baby monkey" in Co-op. | ||
|Workaround=No known solution | |Workaround=No known solution | ||
}} | |||
{{Issue | |||
|IssueName=No Friction in Billiards | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=This issue is for the minigame ''Monkey Billiards DX''. After hitting the cue ball into the object balls, some object balls slow down but never completely stop moving until they either hit the edge of the pool table or collide with another object ball. Playing on the PS2, you will see all the object balls slow down and eventually stop without having to hit the edge or another object ball. | |||
|Workaround=Set '''EE Round Mode''' to '''Nearest'''. | |||
}} | }} | ||
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|Workaround=Do not set '''EE Cyclerate''' or '''VU Cycle Stealing''' to more than 1. | |Workaround=Do not set '''EE Cyclerate''' or '''VU Cycle Stealing''' to more than 1. | ||
}} | }} | ||
==The gallery== | |||
<gallery> | |||
File:Super_Monkey_Ball_Deluxe_Forum_1.jpg|Super Monkey Ball Deluxe (SLUS 20918) | |||
File:Super_Monkey_Ball_Deluxe_Forum_2.jpg|Super Monkey Ball Deluxe (SLES 53037) | |||
</gallery> | |||
{{Super Monkey Ball series}} | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Super-Monkey-Ball-Deluxe-SLUS-20918-U--29778 Super Monkey Ball Deluxe (SLUS 20918) (U)] | |||
*[http://forums.pcsx2.net/Thread-Super-Monkey-Ball-Deluxe-SLES-53037-E--30384 Super Monkey Ball Deluxe (SLES 53037) (E)]}} | *[http://forums.pcsx2.net/Thread-Super-Monkey-Ball-Deluxe-SLES-53037-E--30384 Super Monkey Ball Deluxe (SLES 53037) (E)]}} |