Dragon Quest V: Difference between revisions
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|Graphics=GSDX 1.3.0 | |Graphics=GSDX 1.3.0 | ||
|Sound=PCSX2 1.3.0 | |Sound=PCSX2 1.3.0 | ||
|Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks | |Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. The testing was done with the English patch applied. | ||
|Tester=K.F | |Tester=K.F | ||
}} | }} | ||
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|Description=In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?). | |Description=In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?). | ||
|Workaround=Use software mode. | |Workaround=Use software mode. | ||
}} | |||
{{Issue | |||
|IssueName=Opengl Breaks Menue Order | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Opengl will break the order of the menus making the active menu under the older one | |||
|Workaround=Use DirectX or software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Turbo mode does not work | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. | |||
|Workaround=To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2. | |||
}} | }} | ||
{{Dragon Quest series}} | {{Dragon Quest series}} |