Dragon Quest V: Difference between revisions

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|Graphics=GSDX 1.3.0
|Graphics=GSDX 1.3.0
|Sound=PCSX2 1.3.0
|Sound=PCSX2 1.3.0
|Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. Using gsdx-opengl will break the order of the menus making the active menu under the older one, so just use direct x. The testing was done with the English patch applied. Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off. To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2.
|Comments=BIOS: USA v02.00(14/06/2004), EE/VU Clamp modes: Normal/Normal, EE/VU Rounding: Chop/Chop. Works fine with or without speedhacks. The testing was done with the English patch applied.  
|Tester=K.F
|Tester=K.F
}}
}}
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|Description=In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).  
|Description=In hardware mode, some of the sprites (hair, mustaches, grass etc...) have weird colors (Pink for mustaches, green for hair and black for everything else) at the edges (wrong alpha?).  
|Workaround=Use software mode.
|Workaround=Use software mode.
}}
{{Issue
|IssueName=Opengl Breaks Menue Order
|IsFixed=0
|IssueLevel=0
|Description=Opengl will break the order of the menus making the active menu under the older one
|Workaround=Use DirectX or software mode.
}}
{{Issue
|IssueName=Turbo mode does not work
|IsFixed=0
|IssueLevel=0
|Description=Turbo mode does not work properly with default settings since the frame drawn when turbo activated stays at the screen and does not refresh until turbo is turned off.
|Workaround=To fix this, set (frames to skip) under (frame skipping) -from GS menu- to 4 instead of the default 2.
}}
}}


{{Dragon Quest series}}
{{Dragon Quest series}}
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