Zone of the Enders: The 2nd Runner: Difference between revisions
Zone of the Enders: The 2nd Runner (view source)
Revision as of 09:48, 31 August 2011
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|developer = | |developer = | ||
|genre = | |genre = | ||
|gameinfo = | |gameinfo = Also known as "Anubis: Zone of the Enders" in Japan. | ||
|wikipedia = | |wikipedia = | ||
|reviewlinks = | |reviewlinks = | ||
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<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20545 | ||
|CRCsNTSCU = | |CRCsNTSCU = FD12A397 | ||
|releasedateNTSCU = | |releasedateNTSCU = 03/10/03 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-51113 | ||
|CRCsPAL = | |CRCsPAL = 3E0BEB3A | ||
|releasedatePAL = | |releasedatePAL = 09/26/03 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPM-65236 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = | |releasedateNTSCJ = 02/13/03 | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = | |pcsx2ver = 0.9.8 | ||
|gsname = | |gsname = | ||
|gsver = | |gsver = r4600 | ||
|soundname = | |soundname = | ||
|soundver = | |soundver = r4600 | ||
|padname = | |padname = | ||
|padver = | |padver = r4510 | ||
|dvdplugname = | |dvdplugname = | ||
|dvdplugver = | |dvdplugver = | ||
|biosver = | |biosver = USA v02.00 | ||
|hacks = | |hacks = | ||
|comment = Software mode runs fine but slow, and there is a graphical glitch, invisible beams, in hardware mode. It is not known yet whether it has been fixed in svn. | |comment = Software mode runs fine but slow, and there is a graphical glitch, invisible beams, in hardware mode. It is not known yet whether it has been fixed in svn. | ||
<!-- Linux specs --> | <!-- Linux specs --> | ||
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|linuxcomment = | |linuxcomment = | ||
<!-- Minimal PC specs --> | <!-- Minimal PC specs --> | ||
|cputype = | |cputype = Intel Core i7 920 @ 3.4 Ghz | ||
|gputype = | |gputype = GeForce GTX 285 | ||
|pccomment = | |pccomment = Varying speeds, down to 30FPS in boss battles. Software mode (F9) in older GSdx revisions (r3693) can actually be faster. | ||
}} | }} | ||
==Known Issues:== | |||
===lights seen thru walls=== | |||
Happens in hardware mode, you can see enemy lights or just any lights through solid objects. | |||
*Solution: Software mode (F9). | |||
===Ram and Vram Spikes=== | |||
Can use a ton of RAM and VRam resources. | |||
*Solution: '''Allow 8-bit textures''' in GSdx hardware mode can help, unavoidable in DX9 hardware modes (shows "Out of memory" error after a bit). |