Jak II: Difference between revisions
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|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/914535-jak-ii Link] | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/914535-jak-ii Link] | ||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914535-jak-ii/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-ii Metacritic]|87/100}} | |reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/914535-jak-ii/index.html GameRankings]|88/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/jak-ii Metacritic]|87/100}} | ||
|gameinfo = | |gameinfo = Jak is back in another action-packed adventure, but he's not the same. In Jak II, experiments with Dark Eco gone wrong leave Jak with an uncontrollable dark side, and after two years in prison, Jak seeks vengeance. Accompanied by your trusty friend Daxter, unleash the dark powers on multiple enemies and witness amazing transformations. Armed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.<br /> | ||
The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There is also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira. | |||
<!-- General props --> | <!-- General props --> | ||
|widescreen = 1 | |widescreen = 1 | ||
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|GPU=NVIDIA GeForce GTX 1070 | |GPU=NVIDIA GeForce GTX 1070 | ||
|Revision=1.5.0-dev-2969 | |Revision=1.5.0-dev-2969 | ||
< | <!-- | ||
* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.1.0 | |Graphics=GSdx 1.1.0 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
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* Skipdraw Range: 1–1 | * Skipdraw Range: 1–1 | ||
* FXAA Shader: Yes | * FXAA Shader: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|GPU=NVIDIA GeForce RTX 2080 | |GPU=NVIDIA GeForce RTX 2080 | ||
|Revision=1.7.0-dev-191-g5118aba45 | |Revision=1.7.0-dev-191-g5118aba45 | ||
< | <!-- | ||
* EE Cyclerate: 3 | * EE Cyclerate: 3 | ||
* EE Cycle Skipping: 3 | * EE Cycle Skipping: 3 | ||
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* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* 8-bit Textures: Yes | * 8-bit Textures: Yes | ||
* Large Framebuffer: Yes | * Large Framebuffer: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.6.0, | |Revision=1.6.0, | ||
1.7.2672 (SSE4) | 1.7.2672 (SSE4) | ||
< | <!-- | ||
* EE Cyclerate: 1 | * EE Cyclerate: 1 | ||
* EE Cycle Skipping: 2 | * EE Cycle Skipping: 2 | ||
* mVU Flag Hack: Yes | * mVU Flag Hack: Yes | ||
* MTVU: Yes | * MTVU: Yes | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7) | * Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7) | ||
* Internal Resolution: 3*Native | * Internal Resolution: 3*Native | ||
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* Blending Accuracy: Basic | * Blending Accuracy: Basic | ||
* GPU Palette Conversion: Off | * GPU Palette Conversion: Off | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 Xaudio2 | * SPU2-X 2.0.0 Xaudio2 | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. | |Description=Objects have stretched shadows in the D3D11 and D3D12 hardware renderers. This used to be worse in older versions, but it is still very noticeable. | ||
|Workaround=Switch to the Vulkan, OpenGL, or Software renderers. | |Workaround=Switch to the Vulkan, OpenGL, or Software renderers. | ||
|FirstTestedOn=v1.4.0 | |||
|LastTestedOn=v1.7.5661 | |||
}} | }} | ||
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|Description=All characters have a glitchy eye(s). | |Description=All characters have a glitchy eye(s). | ||
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | |Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options. | ||
|FirstTestedOn=v1.4.0 | |||
|LastTestedOn=v1.5.0-dev-3250 | |||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In | |Description=In OpenGL, where smoke is supposed to appear, a pentagon appears instead | ||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)". | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, set Renderer to "Direct3d 11 (Hardware)". | ||
}} | }} | ||
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|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | |Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | ||
|Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way." | |Workaround=Unverified, but not present in v1.7.5584. If this occurs in older versions, "switch from OpenGL to a DirectX renderer. Everything works as expected this way." | ||
|LastTestedOn=v1.7.5584 | |||
}} | }} | ||