Street Fighter Alpha Anthology: Difference between revisions
Street Fighter Alpha Anthology (view source)
Revision as of 14:17, 14 September 2023
, 14 September 2023→Known Issues
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 | |OS=Windows 10 | ||
|CPU=Ryzen 5700G | |CPU=Ryzen 5700G @ 3.8Ghz | ||
|GPU=RTX 3060 Ti | |GPU=RTX 3060 Ti 8GB | ||
|Revision=1.7.5004 | |Revision=1.7.5004 | ||
|Graphics=Vulkan (default) | |Graphics=Vulkan (default) | ||
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{{Issue | {{Issue | ||
|IssueName=Extreme Lag | |IssueName=Extreme Lag, Distorted in-game graphics | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Games underperform to an extreme degree, even on high end hardware due to extreme amounts of texture uploads and draws. | |Description=Games underperform to an extreme degree, even on high end hardware due to extreme amounts of texture uploads and draws. | ||
|Workaround= | |Workaround=Use software renderer (older builds) or upgrade to newer version of PCSX2. | ||
}} | }} | ||
This has been fixed. Emulated games now correctly render with the Vulkan renderer, as of latest nightly builds - 1.7. | This has been fixed. Emulated games now correctly render with the HW Vulkan renderer, as of latest nightly builds - 1.7.5004 tested. No configuration changes required. | ||
{{Issue | |||
|IssueName=Uneven pixel rendering in-game sprites/graphics | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=At native resolution, the game renders graphics with uneven pixels, even with integer scaling enabled. | |||
|Workaround=Use the Vulkan renderer in latest builds. 1.7.5004 tested. Set the Rendering resolution to at least 3x (1080p) for correct pixels. | |||
}} | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Street_Fighter_Alpha_Anthology_Forum_1.jpg|Street Fighter Alpha Anthology | File:Street_Fighter_Alpha_Anthology_Forum_1.jpg|Street Fighter Alpha Anthology | ||
</gallery> | </gallery> | ||