Jak X: Combat Racing: Difference between revisions
Test and added issues.
m (Fixed spelling error) |
(Test and added issues.) |
||
(14 intermediate revisions by 2 users not shown) | |||
Line 32: | Line 32: | ||
|releasedateNTSCU = October 18, 2005<br />2006 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 18, 2005<br />2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
Line 52: | Line 52: | ||
}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
Line 89: | Line 88: | ||
|GPU=NVIDIA GeForce RTX 2080 | |GPU=NVIDIA GeForce RTX 2080 | ||
|Revision=1.7.0-dev-191-g5118aba45 | |Revision=1.7.0-dev-191-g5118aba45 | ||
< | <!-- | ||
* EE Cyclerate: 2 | * EE Cyclerate: 2 | ||
* EE Cycle Skipping: 2 | * EE Cycle Skipping: 2 | ||
Line 95: | Line 94: | ||
* MTVU: Yes | * MTVU: Yes | ||
* Preset: 2 | * Preset: 2 | ||
--> | |||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* 8-bit Textures: Yes | * 8-bit Textures: Yes | ||
* Large Framebuffer: Yes | * Large Framebuffer: Yes | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
Line 111: | Line 110: | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-U | ||
|OS= | |OS=Manjaro | ||
|CPU= | |CPU=Ryzen 7 5800X | ||
|GPU= | |GPU=Nvidia GTX 1070 | ||
|Revision= | |Revision=v1.7.5842 | ||
|Graphics= | |Graphics=Default | ||
|Sound= | |Sound=Default | ||
|Comments= | |Comments=Game runs very well. All known, current issues should be documented below. | ||
|Tester= | |Tester=TheTechnician27 | ||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments={{TestPlaceholder}} | |||
|Tester= | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
Line 132: | Line 144: | ||
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu. | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Messed up textures. | |IssueName=Messed up textures. | ||
Line 147: | Line 155: | ||
Alternatively use software mode. | Alternatively use software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Player 2's screen is corrupted in split-screen mode. | |IssueName=Player 2's screen is corrupted in split-screen mode. | ||
Line 154: | Line 161: | ||
|Description=Player's 2's screen is entirely white with only HUD icons visible, which will repeat themselves in a small trail. | |Description=Player's 2's screen is entirely white with only HUD icons visible, which will repeat themselves in a small trail. | ||
|Workaround=Only known workaround is software mode. | |Workaround=Only known workaround is software mode. | ||
|FirstTestedOn=1.7.0-dev-191-g5118aba45 | |||
|LastTestedOn=v1.7.5769 | |||
|GithubID=4964 | |||
}} | |||
{{Issue | |||
|IssueName=Afterburner detaches from the back of vehicle | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=While boosting, the afterburner frequently comes off the back of the vehicle, both horizontally and vertically. This especially seems to happen during tight drifts. | |||
|Workaround=Go to per-game emulation settings and uncheck 'Enable Instant VU1'. This will have a small impact on performance. | |||
|FirstTestedOn=v1.7.5884 | |||
|LastTestedOn=v1.7.5661 | |||
|GithubID=10936 | |||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName='SCEA presents' splash screen cut in half | |IssueName='SCEA presents' splash screen cut in half | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=After booting, the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out. | |Description=After booting, the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out. | ||
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works. | |Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Audio glitch during hang-time counter | |IssueName=Audio glitch during hang-time counter | ||
Line 169: | Line 189: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=While jumping, the hang-time counter ticking noise instead sounds like a semi truck's horn. | |Description=While jumping, the hang-time counter ticking noise instead sounds like a semi truck's horn. | ||
|Workaround=Fixed as of v1.7.2370. | |Workaround=Fixed as of v1.7.2370. No known workaround for older versions. | ||
|FirstTestedOn=v1.5.0-dev-3283-ge2d899231 | |||
|LastTestedOn=[https://github.com/PCSX2/pcsx2/pull/5533 v1.7.2370] | |||
|GithubID=3120 | |||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Framerate dips (present on original hardware) | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=On certain tracks, the game's framerate can dip to well below the target 60 FPS. This is the fault of the game and is present on original hardware. | |||
|Workaround=Set the EE clock speed to 130%. Use this at your own risk, as changing the clock speed can cause instability (I was not able to notice problems at 130%), and it will be more taxing on your system. | |||
|FirstTestedOn=v1.7.5842 | |||
|LastTestedOn=v1.7.5842 | |||
}} | |||
{{Issue | |||
|IssueName=Interpreted EE causes game not to boot | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=The EE running in interpreted mode (ostensibly supposed to be more accurate but slower) fails to boot the game. | |||
|Workaround=Re-enable EE recompilation. | |||
|FirstTestedOn=v1.7.5550 | |||
|LastTestedOn=v1.7.5550 | |||
|GithubID=10795 | |||
}} | |||
{{Issue | |||
|IssueName=Keira gets stuck on the Dethdrome track | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Keira downwarps to a lower portion of the track, messing up her pathing AI. This is believed to be a problem on original hardware. | |||
|Workaround= | |||
|FirstTestedOn=v1.7.5550 | |||
|LastTestedOn=v1.7.5550 | |||
}} | }} | ||
{{Jak and Daxter series}} | {{Jak and Daxter series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Jak-X-Combat-Racing-SCUS-97429-U--28523 Jak X - Combat Racing (SCUS 97429) (U)]}} |