The Simpsons: Hit & Run: Difference between revisions
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|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Full , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack EE Cyclerate -1 UV Cycle Stealing 1 , Games Fixes FPU Negative Div Hack , Only played a few levels it has slow downs in main menu and during loading but game play seems fine | |Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Full , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack EE Cyclerate -1 UV Cycle Stealing 1 , Games Fixes FPU Negative Div Hack , Only played a few levels it has slow downs in main menu and during loading but game play seems fine | ||
|Tester=Logeater | |Tester=Logeater | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Archlinux | |||
|CPU=Intel i3-7100 | |||
|GPU=Intel HD 630 | |||
|Revision=1.7.3519 | |||
|Graphics=Vulkan | |||
|Sound=Default | |||
|Comments=full 100% speed with Native resolution. With 2x or 3x resolution sometimes slow down at 90% speed. | |||
|Tester=Quellen | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |