The Simpsons: Hit & Run: Difference between revisions

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|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Full , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack EE Cyclerate -1 UV Cycle Stealing 1 , Games Fixes FPU Negative Div Hack , Only played a few levels it has slow downs in main menu and during loading but game play seems fine
|Comments=BIOS: Europe v02.00 FPS 41/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation , Internal Resolution Native , Blending Unit Accuracy None , Automatic CRC Level Full , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack EE Cyclerate -1 UV Cycle Stealing 1 , Games Fixes FPU Negative Div Hack , Only played a few levels it has slow downs in main menu and during loading but game play seems fine
|Tester=Logeater
|Tester=Logeater
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Archlinux
|CPU=Intel i3-7100
|GPU=Intel HD 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=full 100% speed with Native resolution. With 2x or 3x resolution sometimes slow down at 90% speed.
|Tester=Quellen
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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