Crash Bandicoot: The Wrath of Cortex: Difference between revisions
no edit summary
No edit summary |
PandoraGTX (talk | contribs) No edit summary |
||
Line 155: | Line 155: | ||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs. | |Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs. | ||
|Tester={{ForumUser|Chern40_7}} | |Tester={{ForumUser|Chern40_7}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 10 Home x64 | |||
|CPU=Intel Core i5-3570k (3rd gen) @3.4GHz (Overclocked to 4.7GHz) | |||
|GPU=NVIDIA GeForce GTX 670 | |||
|Revision=1.7.2672 (SSE4) | |||
<spoiler show="Settings" hide="Hide"> | |||
* '''Speedhacks:''' | |||
** EE Cyclerate: 0 | |||
** EE Cycle Skipping: 0 | |||
** MTVU | |||
</spoiler> | |||
|Graphics=GSdx 1.2.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Vulkan, Software (Droid Void, Crate Balls of Fire, Knight Time) | |||
* Resolution: 3*Native | |||
* GPU Palette Conversion: On | |||
* '''Enable HW Hacks:''' | |||
** Skipdraw Range: 3x3 | |||
</spoiler> | |||
|Sound=SPU2-X v2.0.0 | |||
* Module: Xaudio2 | |||
* Interpolation: Gaussian | |||
* Synchronisation: TimeStretch | |||
LilyPad 0.12.1 | |||
|Comments=Glitchy overlay in dark levels (Droid Void, Crate Balls of Fire, Knight Time) which essentially makes the game unplayable in hardware mode, so I used software for these levels. Fog doesn't appear in Smokey and the Bandicoot and Force of Nature; in the latter level, you can see scenery pop-in where the fog would normally cover it. Speedhacks make the intro cutscene desync with the audio (I initially EE Cyclerate at -2 and EE Cycle Skipping at 2, but disabled them after the intro). Full speed. Fully playable (I completed the game 106%). | |||
|Tester=PandoraGTX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 182: | Line 211: | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Glitchy overlay | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen. | |||
|Workaround=Switch to software renderer with F9 for the dark levels. Setting Skipdraw to 4 makes the overlay less noticeable when using the submarine, but it's still there. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Fog and water effects broken | |IssueName=Fog and water effects broken | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Fog and water effects do not have the correct colors. | |Description=Fog and water effects do not have the correct colors (most visible in Smokey and the Bandicoot and Force of Nature, which have black backgrounds). | ||
|Workaround=Use software renderer for now. | |Workaround=Use software renderer for now. | ||
}} | }} |