Setting up Windows version: Difference between revisions
Removed 'Logarithmic Z' option as it no longer exists. Fixed 'Texture Filtering', as it's no longer a binary choice.
(Updated cdvdGigaherz version number.) |
(Removed 'Logarithmic Z' option as it no longer exists. Fixed 'Texture Filtering', as it's no longer a binary choice.) |
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This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality. | This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality. | ||
*''Texture filtering'': Enables linear filtering when rendering textures. | *''Texture filtering'': Enables linear filtering when rendering textures. Blinear (PS2) is the default and the most accurate setting, while Nearest is the least accurate and results in blocky rendering. | ||
*''Allow 8-bit textures'': Sacrifices texture decoding speed for video card memory (VRAM) requirements. In 8-bit texture mode, the plugin will utilize less memory of your graphics card storing some of the textures in 8-bit format (instead of 32-bit otherwise). This may help with some games that use a lot of 8-bit textures but may become a clog for the others, because these textures will then be decoded by the special shader consuming a portion of the card's processing power. | |||
*''Allow 8-bit textures'': Sacrifices texture decoding speed for video card memory ( | |||
*''Alpha Correction (FBA)'': (DX9 mode only) This option will make some of the textures partly transparent (when required) but may sometimes cause some slowness. Should be ON by default. | *''Alpha Correction (FBA)'': (DX9 mode only) This option will make some of the textures partly transparent (when required) but may sometimes cause some slowness. Should be ON by default. |