Setting up Windows version: Difference between revisions

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Removed 'Logarithmic Z' option as it no longer exists. Fixed 'Texture Filtering', as it's no longer a binary choice.
(Updated cdvdGigaherz version number.)
(Removed 'Logarithmic Z' option as it no longer exists. Fixed 'Texture Filtering', as it's no longer a binary choice.)
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This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality.
This set of options is available only if you have selected Hardware Renderer. Here you can tune some settings for extra performance or video quality.


*''Texture filtering'': Enables linear filtering when rendering textures. '''Checked''' option will ensures filtering in all cases and '''grayed''' will only use filtering when the game calls for it.
*''Texture filtering'': Enables linear filtering when rendering textures. Blinear (PS2) is the default and the most accurate setting, while Nearest is the least accurate and results in blocky rendering.


*''Logarithmic Z'': Changes the way the third (depth) coordinate is treated (logarithmic or linear). This option should be left ON unless you experience some weirdness in the objects (like seeing through them). This options is enabled only for graphics cards that do NOT support a 32bit Z-buffer.
*''Allow 8-bit textures'': Sacrifices texture decoding speed for video card memory (VRAM) requirements. In 8-bit texture mode, the plugin will utilize less memory of your graphics card storing some of the textures in 8-bit format (instead of 32-bit otherwise). This may help with some games that use a lot of 8-bit textures but may become a clog for the others, because these textures will then be decoded by the special shader consuming a portion of the card's processing power.
 
*''Allow 8-bit textures'': Sacrifices texture decoding speed for video card memory (RAM) requirements. In 8-bit texture mode the plugin will utilize less memory of your graphics card storing some of the textures in 8-bit format (instead of 32-bit otherwise). That may help with some games that use a lot of 8-bit textures but may become a clog for the others because these textures will then be decoded by the special shader consuming a portion of the cards processing power.


*''Alpha Correction (FBA)'': (DX9 mode only) This option will make some of the textures partly transparent (when required) but may sometimes cause some slowness. Should be ON by default.
*''Alpha Correction (FBA)'': (DX9 mode only) This option will make some of the textures partly transparent (when required) but may sometimes cause some slowness. Should be ON by default.
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