Shadow of Rome: Difference between revisions
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing fullscreen post-fx in Hardware mode | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=They're not emulated properly so these color grading filters are entirely absent. | ||
|Workaround= | |Workaround=The only workaround is to use Software rendering (F9). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Excessive blur when upscaling / interlacing ghosting | ||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The game uses a lot of post-process vertical blur strips to simulate DoF effects in the game, and unfortunately they don't really work all that well in high resolutions, making the game unbearably blurry and with plenty of ghosting apparent due to the interlace. | |||
|Workaround=You will want to tick the "Disable Interlace Offset" option under the Display tab, and also enable the '''Skipdraw''' hack with values 12,40 to remove the blur strips. Lastly, enable the '''Half-Pixel Offset: Normal (Vertex)''' hack to properly align the remaining blur filter. | |||
}} | |||
{{Issue | |||
|IssueName=FMVs suffer from constant audio stuttering | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Workaround=Has been fixed since v1.5.3278 but potentially present in 1.6.0 and fixed in 1.7.X and up. For afflicted version, you'll want to increase the '''EE Cycle Rate''' to 2 (180%). The intro FMV for Chapter 3 will freeze at the end if you don't undo this change. | |||
|Workaround= | |||
}} | }} | ||
==The gallery== | ==The gallery== |