Tom Clancy's Ghost Recon 2: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 92: | Line 92: | ||
** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
** VU Cycle Stealing: 2 | ** VU Cycle Stealing: 2 | ||
** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
</spoiler> | </spoiler> | ||
Line 100: | Line 98: | ||
* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
* Native Resolution: 1920x1080 and 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
* Texture Filtering: Bilinear (Forced excluding sprite) | * Texture Filtering: Bilinear (Forced excluding sprite and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
* Mipmapping: Basic (Fast) | * Mipmapping: Basic (Fast) | ||
Line 146: | Line 144: | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|AffectedVersions=NTSC-U | |AffectedVersions=NTSC-U | ||
|Description=The game freezes on the first loading screen. | |Description=The game freezes on the first loading screen, but the music goes on. | ||
|Workaround=None | |Workaround=None | ||
}} | }} | ||
==The gallery== | |||
<gallery> | |||
Tom Clancys Ghost Recon 2.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | |||
Tom Clancys Ghost Recon 2-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch | |||
</gallery> | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-2-SLUS-21105-U Tom Clancy's Ghost Recon 2 (SLUS 21105) (U)]}} | *[http://forums.pcsx2.net/Thread-Tom-Clancy-s-Ghost-Recon-2-SLUS-21105-U Tom Clancy's Ghost Recon 2 (SLUS 21105) (U)]}} |