Grand Theft Auto: San Andreas
Developer(s): Rockstar North
Publisher(s): Rockstar Games (US, EU, AU, JP), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 9.9/10, Metacritic: 95/100
Game description: Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Play as Carl Johnson (CJ) in the state of San Andreas, as you and your gang (Grove Street Families) try to ascend to fame and wealth. Unfortunately, some members of the "families" sell out the gang to corrupt cops, and you must deal with this problem.
This game is the best-selling game for the PlayStation 2, having sold 17.33 million copies by February 2009.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 RC r4463 | GSDX r4459 |
|
BIOS: USA 2.0, FPS: 60/60, PAL last tested with 0.9.4 with complains of reflections covering the screen, probably playable with 0.9.8. | Machina |
NTSC-U | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs above full speed. | |
NTSC-U | Windows |
|
1.1.0 r5576 | GSdx r5464 SSSE3 |
|
Fast and smooth it is. | |
NTSC-U | ? |
|
Build 5732 | GSdx32-AVX r5732 |
|
BIOS: EUR 2.0, FPS: 4-60, works just on software renderer dx11 or dx9. msaa 4x, alpha, halfpixel,sprite,wildarmsoffset,agressivce-crc,alpha stencil. texture filtering, allow 8bit textures, enable hw hacks ! Speedhacks: EE 2 , VU 1. intc,loop detection, mvu flag hack and mtvu active ! | Xeo |
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game works fine at a good speed, very dark however due to light being removed via CRC patch. I recommend you enable Shadeboost and put the brightness slider to about 85 to achieve the brightness seen in the screenshot above. | |
NTSC | Windows 8.1 Professional x64 |
|
1.3.1-530-g62beb3a | GSDX
|
|
BIOS: USA 2.2.0(10/02/2006)
|
INVALID_STRING_NAME |
Trivia
- Original names: Grand Theft Auto:San Andreas (SLPM-65984), Grand Theft Auto:San Andreas ベストプライス (SLPM-66788), 『グランド・セフト・オート:サンアンドレアス』(ロックスター・クラシックス) (SLPM-55292), グランド・セフト・オート・サンアンドレアス (SLPM-65984)
- The game's native widescreen option is Vert- (it crops the top and bottom of the 4:3 image), meaning less visible viewing area than when played in 4:3.
Known Issues
Semi-transparent images
- Status: Active
- Type: Major
- Description: Reflections and/or semi-transparent images can cover the screen at random.
- Workaround: Set Skip Draw to 3 under HW Hacks to remove the effect. This causes a couple minor rendering issues but fixes the larger problem. For the PAL version, use Shadeboost to set the Brightness to ~85.
The gallery
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Grand Theft Auto: San Andreas (SLES 52541)