Need for Speed: Underground 2
Test configurations on Windows:
Need for Speed: Underground 2 | |||||||||||||||||||||||||||||||||||||||||
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
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1.1.0 r5576- | GSdx r5464 SSSE3 |
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Patches not required now. You will need to use skip draw = 1 to make it playable in gsdx HW mode. Some effects seems to be missing/messed up but doesn't effect gameplay. | |
PAL | Windows |
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r5927 | GSDX |
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Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, Like stated above, you need set skipdraw to 1, otherwise you'll get 5-10 FPS in-game and the whole system will lag. Enabling 8-bit textures increases speed by 5 FPS. With it and recommended speedhacks I get 40-50 FPS in-game. The only way to get constant full speed is to crank up VU Cycle Stealing to the max but this will cause slight sound crackling., Some special effects appear incorrectly. Traditionally, motion blur is too strong. | |
NTSC-U/PAL | ? |
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0.9.8 | GSDX r4600 |
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BIOS: USA v02.00, 50-60FPS | Machina |
Known Issues
Huge Slowdown
- Status: Active
- Type: Major
- Description: When using GSdx speed can go down to 5FPS due to VRam usage, fine if you have enough VRam in your graphics card.
- Workaround: Skipdraw=1 in GSdx reduces the Vram need by a big amount.
Blurry Races
- Status: Active
- Type: Minor
- Description: Motion blur in races appears exaggerated.
- Workaround: Software mode (F9) in GSdx has it right
The gallery
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Need for Speed Underground 2 (SLES 52725)