Baldur's Gate: Dark Alliance
Developer(s): Snowblind Studios
Publisher(s): Vivendi Universal Games (US), Virgin Interactive (EU), Pacific Century Cyber Works (JP)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic: 87/100
Game description: Baldur's Gate: Dark Alliance is an action RPG with an epic tale of intrigue, explosive spell effects, and highly detailed creatures and environments. You play a one of three customizable characters, who returns to Baldur's Gate and joins the fight against the darkness that threatens its peace. Take on the monsters solo or with a friend in co-op mode. Baldur's Gate: Dark Alliance is the first game to feature the real time application of the Dungeons & Dragons 3rd Edition rules.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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Build 5732 | GSdx32-AVX r5732 |
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FPS 30-50. With build 5732, Baldur's Gate is playing videos in software mode well. You can go in-game and play, but sometimes it freezes to the point that it hangs PCSX2. Heavy graphical glitches with black blocks flickering around. | Xeo |
NTSC-U | Windows |
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1.1.0 r5517 | GSdx 5464 SSE41 |
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Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash. | |
NTSC-U | Windows |
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1.1.0 r5517 | GSdx 5464 SSE41 |
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Status goes from in-game to playable. Runs at a decent speed. You must use a GSdx software renderer and the 4GB patch must be used or game will crash. | |
NTSC-U | Windows 10 |
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1.5.0-dev-2382 | GSdx32 SSE4.1/AVX
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Constant 60 FPS with OpenGL @ 4x Native Res, if selecting "Allow 8-Bit Textures" & HW Hack "Fast Texture Invalidation". (Preset 2) | Nebujin |
NTSC-U | Windows |
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1.2.1 | GSdx |
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Can confirm that it works, however experiencing some slowdowns in certain areas where the framerate randomly drops down to 15 - 25 before jumping back up to 60FPS. What causes this appears to be the flames effects in the game (wherever you find torches, fireplaces). | |
NTSC-U | Windows 7 Pro SP1 64-bit |
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1.5.0-20160720115610 (git) Jul 20 2016 | GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX) |
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Played for one hour. Runs at full speed in the OpenGL hardware renderer (2x native IR) with the new "Fast Texture Invalidation" hardware hack enabled (average GS load is 50-70%). Occasional frame rate jitter that is largely eliminated by using native IR. | Flang |
Trivia
- Original names: バルダーズゲート・ダークアライアンス (SLPS-25140) & (SLPS-25139) & (SLPS-25291)
Known Issues
Corrupted FMVs
- Status: Active
- Type: Minor
- Description: Pre-rendered videos (such as the opening logos) are corrupted in hardware mode (PCSX2 1.5.0-20160720115610).
- Workaround: Go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes", and check "Switch to GSdx software rendering when an FMV plays." However, PCSX2 seems to have trouble detecting when an FMV has stopped playing in this game, so it will likely stay in software mode even during gameplay.
Visible lines when upscaling
- Status: Active
- Type: Minor
- Description: Vertical and horizontal lines appear in menus and text boxes when using 2x or higher internal resolution.
- Workaround: There is no known correct solution, setting the Round Sprite HW hack to "Half" fixes most of it, but it massively reduces the quality of the text/sprites. Use native resolution or switch to software mode.
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Horizontal lines in menus (hardware 2x IR)
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Vertical lines in text boxes (hardware 2x IR)
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