SOCOM II: U.S. Navy SEALs
Developer(s): Zipper Interactive, U.S. Navy
Genre: Third-person shooter
Wikipedia: Link
Game review links: Link
Game review score: 8.8/10 (IGN)
Game description: SOCOM II: U.S. Navy SEALs is a third-person tactical shooter video game for the PlayStation 2 and a sequel to SOCOM: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM II was released on November 4, 2003.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64-bit |
|
0.9.9 r5128 | GSDx 0.1.16 r5139 |
|
EE Cyclerate 3, VU Cycle Stealing 3, everything in speedhacks page enabled, Delay VIF1 Stalls (automatically applied by this PCSX2 build). Singleplayer is very playable, no visual corruption or crashes whatsoever. | Apples |
Trivia
- Japanese name: SOCOM II: U.S. NAVY SEALs (SCPS-15065)
- Crouching in the game (necessary for finishing parts of single player depending on your play style) requires pressure-sensitive buttons like the DualShock 2 controllers have. A workaround for controllers with analog triggers (like the Xbox 360 controller or the Logitech F310) is by swapping the L2 or R2 with the stance changing button (by default Triangle) and pressing the trigger halfway.
Known Issues
Broken cutscenes
- Status: Active
- Type: Minor
- Description: FMV cutscenes are not rendered.
- Workaround: Press F9 to use software mode.
Night vision is broken in hardware mode
- Status: Active
- Type: Major
- Description: Night vision does not render properly under hardware mode. This feature plays a major effect in some missions.
- Workaround: Press F9 to use software mode.
The gallery
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SOCOM II: U.S. Navy SEALs (SCUS 97275)