Final Fantasy X
Developer(s): SquareSoft
Publisher(s): SquareSoft (JP), Square Electronic Arts (US), SCE Australia (AU), SCEE (EU), Square Enix (KO, US, JP)
Genre: RPG
Wikipedia: Final Fantasy X
Game review links: Metacritic: 92/100
Game description: Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called "Sin" that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball" player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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pre 0.9.7 beta | ? | ? | Try to avoid any combination of EE Cyclerate and VU Cycle Stealing.
Most of the time this will lead to false FPS readings and slowdowns instead of more speed. Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the "DirectX10/11 (Hardware)" renderer option in GSdx, it's usually faster and more compatible than the DirectX9 one. The VSync option in the settings of "GS Window" settings should be deactivated, use PCSX2's Frame Limiter to keep your game from running too fast. Many reaction-based minigames are easier if you use the Slow Motion Adjust toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the Turbo Adjust toggle (Tab) or by disabling the Frame Limiter completely (F4). Recommended to disable Allow 8-bit textures in GSdx. Speedhacks/Settings: EE Cyclerate (2): Noticeable speedup, setting it to 3 causes problems in FMVs. INTC Sync Hack: Small if any speedup, no issues. Idle Loop Fast Forward: Noticeable speedup, no issues. VU Cycle Stealing: Noticeable speedup, but have issues if set higher than 1 (slight). MTVU: Noticeable speedup in quad(4)core CPUs. |
Zero29 |
? | ? |
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pre 0.9.7 beta (r1824) | GSdx |
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? | 76.206.241.169 |
PAL | ? |
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0.9.6 | ? | ? | Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9. | Livy |
? | ? |
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0.9.9 (r4878) | GSdx (r4873) |
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? | Machina |
NTSC-U | ? |
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0.9.9 (r5102)
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GSdx
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? | Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned. | Livy |
PAL | Windows |
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1.0.0 | GSdx |
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Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _### | |
NTSC-J | ? |
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0.9.9 (r5326)
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GSdx
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? | Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution. | Livy |
NTSC-U | Windows |
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1.1.0 (r5480) | GSdx SSE41 (r5442) |
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Runs at 300% speed. | |
NTSC-J | Windows |
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1.1.0 (r5628) | GSdx SSE41 (r5632) |
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Still playable, very fast... | |
PAL | Windows |
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1.3.0
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GSdx 0.1.16 SSE41 |
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Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080). | |
NTSC-J | Windows |
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1.1.0 (r5628) | GSdx SSE41 (r5632) |
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Still playable, very fast... | |
NTSC-U | Windows |
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1.2.1
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GSdx 0.1.16 SSE41 (r5875)
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BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game. | Vonsnabeldrake |
NTSC-U | Windows 10 |
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1.6.0
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Mostly fullspeed with minor slowdowns in certain situations like areas making heavy use of GS's software edge anti-aliasing (guado estate). Using HW modes or disabling the AA in SW eliminates slowdown but also causes graphical issues (see below). Tested in SW mode. | Nyahello |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC | Ubuntu 12.04+, Archlinux |
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1.2.2 | GSdx | SPU2-X | Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version) | DaTankAC |
Trivia
- Original names: ファイナルファンタジーX (SLPS-25050) & (SLPS-72501) & (SLPM-66124)
Known Issues
Gaps in level geometry
- Status: Active
- Type: Minor
- Description: Small holes or gaps appear in world geometry (https://github.com/PCSX2/pcsx2/issues/3341).
- Workaround: Switch to software mode and enable edge anti-aliasing.
- Status: Active
- Type: Minor
- Description: Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and disable the Allow 8-bit Textures option.
Broken Textures
- Status: Active
- Type: Minor
- Description: Small black lines and dots visible at the edges and corners of texts and images.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Round Sprite to "Half". Alternatively set Internal Resolution to "Native" or Texture Filtering to "Bilinear (Forced)".
Subtitle Glitches
- Status: Active
- Type: Minor
- Description: Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and enable the Allow 8-bit Textures option.
Broken Depth Of Field in fights and cutscenes
- Status: Active
- Type: Minor
- Description: The depth of field effect appears as ghosting/blurring when upscaling.
- Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.
Fixed Issues
Characters face the wrong direction during battles
- Status: Fixed
- Type: Minor
- Description: In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
- Workaround: Update to the latest nightly version of PCSX2.
Flickering FMVs
- Status: Fixed
- Type: Minor
- Affected Game Versions: PAL
- Description: FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends.
- Workaround: Update to the latest nightly version of PCSX2.
Dots/Holes in Surfaces, Especially Faces
- Status: Fixed
- Type: Minor
- Description: Dots/holes appear in many surfaces, particularly faces, as described in this thread, Seems to only affect Intel iGPU's.
- Workaround: Update to the latest nightly version of PCSX2.
Kilika Sending
- Status: Fixed
- Type: Major
- Description: The game crashes during the cutscene which shows Yuna's first sending.
- Workaround: Update to the latest nightly version of PCSX2.
Weird Hair
- Status: Fixed
- Type: Minor
- Description: Some polygons in e.g. Tidus' hair are rendered incorrectly.
- Workaround: Update to the latest nightly version of PCSX2.
Reverse controls in some places
- Status: Fixed
- Type: Minor
- Description: Reverse controls in some places (will move right to left)
- Workaround: Update to the latest nightly version of PCSX2.
Pixelated pause screen
- Type: Not an issue
- Description: At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay.
- Workaround: Update to the latest nightly version of PCSX2.
Screenshots
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