Ultimate Spider-Man
Developer(s): Treyarch
Publisher(s): Activision, Taito (JP)
Genre: Action, Beat 'em Up
Wikipedia: Link
Game review links: IGN
Game review score: 8.9/10 (IGN)
Game description: Ultimate Spider-Man is a video game based on the comic book of the same name by Brian Michael Bendis and Mark Bagley. The game was released for most sixth generation consoles, including PlayStation 2, Xbox, GameCube, Nintendo DS, Game Boy Advance, and Microsoft Windows, as well as a mobile phone version. Treyarch, who made the console games based on the Spider-Man movies, developed the console game, while Vicarious Visions developed the Nintendo DS and Game Boy Advance versions, and Beenox ported the Microsoft Windows version from the consoles.
Stylistically, it differs from its predecessor, Spider-Man 2, in that it employs what has been dubbed, "Comic Inking Animation technology," a form of cel shading intended to simulate the appearance of a comic-book.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.1.0 (r5593) | GSDX |
|
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, Hardware mode is full of texture glitches and is even slower than software mode. So you have to play in software mode. Game initially works stable but after about 5-10 minutes the console starts showing lots of "GSdx: out-of-memory: texturing temporarily disabled" accompanied by the game screen shortly becoming darker and PCSX2 eventually crashes., Glitchy and slow hardware mode. GSdx runs out of memory after some time of gameplay and crashes. | |
PAL | Windows |
|
1.3 5899 .svn | GSDX |
|
USA v02.20(10/02/2006), No Bugs. | |
NTSC-U | ? |
|
1.1.0 (r5355) | GSdx 5346 |
|
BIOS: 2.20 | JasonBreen |
NTSC-U | Windows 8.1 |
|
1.2.1 | GSdx 0.1.16 (DX11 Software) |
|
When using hardware mode, there are missing and flickering textures, so software mode must be used. The game also uses up quite a bit of RAM, causing GSdx out of memory texturing issues leading to an eventual CTD. This will happen even if PCSX2 has been manually patched to utilize up to 4 GB of RAM. To fix this, I used Razer Cortex to shut down unneeded background processes to free up as much RAM as possible and I haven't had a crash since. There's also a minor glitch where the eyes on Spider-Man's mask are yellow or blue in color, which I haven't found a fix for. Other than that, the game ran at a consistent 60 FPS with mVU Flag Hack, MTVU, and EE Cylcerate at 2 along with the standard speedhacks. | Zanzkebar |
Gallery
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Yellow eyes glitch
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Yellow eyes second example
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Blue eyes glitch