Phantasy Star Universe: Ambition of the Illuminus
Developer(s): Sonic Team
Publisher(s): Sega
Genre: Action, RPG
Wikipedia: Link
Game review links: IGN User score: 7.9/10, Metacritic: 70/100
Game description: Phantasy Star Universe: Ambition of the Illuminus is the enhanced edition of Phantasy Star Universe, bringing a more personalized and interactive universe to the series. The online multiplayer world has been expanded, enriching the battle experience for up to six players with additional new maps and levels and lobbies. Gamers now have more customization options for their characters with additional weapons, armor and clothing, and they can bring this greater level of customization into their rooms, with the new room grid system that allows full customization of their personal space.
Ambition of the Illuminus is a direct continuation of Phantasy Star Universe. Shortly after the defeat of Magashi and the Endrum Collective, a mysterious group known as the Illuminus have appeared and threaten to exterminate all non-human races. The GUARDIANS are under attack, and Ethan Waber is now wanted for an attempted assassination. GUARDIAN instructor Laia Martinez is determined to find Ethan at any cost. As a new GUARDIAN receiving guidance from Laia, the player must search for Ethan and uncover the truth.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8 (r4463) | GSdx (r4459) |
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BIOS: USA v02.00, 60/60 FPS | Machina |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
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v1.5.0 (dev-2053 g0d3f02e)
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GSdx 1.1.0 AVX2
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BIOS: USA 2.30, Runs good so far. Recently started playing the game, so extensive testing hasn't been done yet. But from what I've seen so far I'll probably be able to fully beat the game just fine on PCSX2. FPS remains stable at 60 FPS, with a few dips here and there if using 5x Native as Internal Resolution when a lot of stuff is going on in the screen. Using 4x Native however, results in no slowdowns at all. The 'monsters don't move' glitch has yet to happen to me in this game, but as mentioned - I haven't done extensive testing yet. I will update this report eventually with further results regarding that matter. There is a widescreen patch for this game, but unfortunately it causes quite a few graphical issues. Mainly the minimap being positioned wrong, (the cursor of your character is too far to the left), and also the target rectangle on monsters is misaligned as are the cut-in images of NPCs that talk during battles. Until those issues are fixed it might even be better to just play it in default aspect ratio (4:3) in my opinion. | Ryudo |
Trivia
- Original names: ファンタシースターユニバース イルミナスの野望 (SLPM-66663)
- Also known as Phantasy Star Universe: Illuminas no Yabou (JP)
Known Issues
Enemies stop moving
- Status: Active
- Type: Major
- Description: Enemies stop moving
- Workaround: Needs EE Round Mode set to "Nearest" or "Positive".
Gameplay Screenshots