Gran Turismo 3: A-Spec
Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEA (US), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 95/100
Game description: Some say there's nothing finer than a well-crafted automobile. Gran Turismo 3: A-Spec, which brings the series to the PS2, features over 150 of the world's top performing sports cars, luxury autos, modified street runner, rally racers, and prototype evolutionary automobiles. Each car looks and handles exactly as they should, thanks to the detailed graphics and realistic physics. Choose your favorite car from a large group of manufacturers including Nissan, Ford, Toyota, and Mercedes-Benz. Race head-to-head with another player or up to six players via iLink. Gran Turismo 3 is a true car-lover's dream.
Gran Turismo 3: A-Spec is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game working title was called Gran Turismo 2000. The game was a critical and commercial success and it went on to become one of the best-selling video games of all time.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | Windows 7 Home 64-Bit |
|
rev5350 | GSdx rev5334 |
|
BIOS: Europe v02.00, HACKS: Enable Speedhacks, EE: 2, VU: 1, INTC, Loop Detection, mVU, MTVU, Using Direct3D11 (Hardware), Texture Filtering, Enable HW Hacks, MSAA: 4x, Alpha, Half-pixel, Sprite, WildArms, CRC, Edge anti-aliasing
Sound is okay just horrible on loading screens and menus, sounds fin in races, Windows 7 Home Premium x64 SP2, 8GB RAM, PCSX2 Resolution: 1280x720 On HDMI TV |
Fightapilotdean |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
NTSC-U | Windows 7 Enterprise |
|
1.2.1 |
|
SPU2-X r5830 2.0.0 | The pack-in PBPX-95003 is the same as the release SCUS-97102. BIOS: USA v1.60. EE cyclerate at 2, using INTC, Wait Loop, MTVU, and mVU hacks. Software mode appears to run significantly better than hardware mode even at native resolution. Note to everyone, PCSX2 can use hyperthreading to its advantage; set extra threads in software mode to "3" ("7" if you have a HT-capable Core i7) if you have a laptop. Even desktops are useful for this. Around 38-50 FPS on Test Course. | Dan Castellaneta |
PAL | Windows |
|
1.3 Git 29 of April | GSDX |
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USA v02.20(10/02/2006), Much | |
PAL | Windows 7 pro x64 |
|
1.4.0 | GSDx 1.0.0 gsdx32-avx | SPU2-X 2.0.0 spu2-x | Run on full speed at 50fps on internal resolution 2x native, all recommended speedhacks on + MTVU, EE Cyclerate 0 and VU Cycle Stealing 0. | Ljubinko |
PAL | Windows XP SP3 |
|
1.5.0-dev-20160126 | GSDx32-SSE4 20160126 | SPU2-X 20150912 | Note: FPS stays around 50 (PAL), but on city courses and sunset tracks like Smokey Mountain Single Race / 2-players mode, slight slowdowns occured (ca. 3–12 FPS). Sometimes FPS drop can even be ca. 18 FPS at tracks like Special Stage Route 5. Sometimes a very short slowdown may occur just before the race. On Software-mode: Usually about 10 FPS slower than hardware-rendering (with 4 threads). Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Resolution: 2x Native (Required for smooth replays, otherwise Custom resolution: 1920x1080 doesn't give any extra slowdowns.), 8-bit=ON, BF=Forced, CRC=Full, HW-hacks: ON (Half-pixel Offset, Align Sprite & Wild Arms Offset ON), Logarithmic Z=ON, AC=ON. | Titus03 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | 0.3 | 1.4 | ? | Joder666 |
Speedhacks/Settings
- EE Cyclerate: Can give speedup during the races, but may also cause slowdown to the track-selection screens where videos are shown at the background.
Trivia
- Original names: グランツーリスモ3 A-spec (SCPS-15009), Gran Turismo 3 A-spec MEGA HITS! (SCPS-72001)