Destroy All Humans! 2
Developer(s): Pandemic Studios
Genre: Third-person shooter, Action-adventure
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 74/100
Game description: The sequel to Destroy All Humans!. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
Test configuration on Windows:
PCSX2 version: | v1.1.0 r5423 |
Graphics by GSdx: | r5412 |
Sound by SPU2-X: | v2.0.0 r5421 |
Pad plugin is LilyPad: | v0.11.0 r5403 |
DVD plugin is cdvdGigaherz: | v0.8.0 r5103 |
BIOS version: | Any |
Comments: Full screen shadow like issue in the whole game. Hack comments: Skipdraw 5 in GSdx is recommended, when playing in hardware mode.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel i5 2500K @3400Mhz |
GPU: | GeForce GTX 460 SE 768MB |
Comments:
- Runs fine in hardware mode at 3x upscale. Skipdraw 5 needed in this mode. Check known issues.
- Software mode has no graphical issues. The game is fully playable. Be aware that sw mode is highly demanding. With above PC specs it uses around 70% CPU power! Can get slowdowns in intense fightings.
Widescreen support
The game has built in 16:9 widescreen mode. Set it in the games Options > Display > Widescreen menu.
Known Issues
Shadow like glitch
- Type: Graphics issue
- Affected Game Versions: All
- Description: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present in the entire game.
- Solution 01: Switch to software mode and play it there (highly CPU demanding, but usable).
- Solution 02: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
Software mode object falling
- Type: Graphics issue
- Affected Game Versions: All
- Description: Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
- Solution: Switch back temporary to hardware mode. Or try not to lure too many enemies towards you. :)