Naruto: Ultimate Ninja 3
Developer(s): CyberConnect2
Publisher(s): Bandai (JP), Namco Bandai Games (US), Atari (EU, AU)
Genre: Action, Fighting
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: NARUTO: Ultimate Ninja 3 makes monumental leaps in the franchise with a host of "firsts" for the series. Players can now live through and be a part of all the major events that defined Story Arc 1 in Heroes History mode. Also, ninja-in-training can customize their characters with the Ultimate Jutsu which gives them that extra bit of edge during battle and allows them to earn points towards upgrading their strength, defense, chakra, agility and other special abilities.
Third game in the Ultimate Ninja series, sequel to Naruto: Ultimate Ninja 2 and covers the events up to episode 135 in the anime.
The player can use equippable jutsu, a trend that began in the second game, and for the first time, equippable Ultimate Jutsu. When two jutsus of the same strength clash, the game cuts to a jutsu clash, in which the player or players must rapidly press a specific button repeatedly, until either jutsu wins out over the other.
In this installment, the player is to both induce temporary transformations (such as Sasuke's Curse Mark, and Rock Lee's Eight Inner Gates) through Ultimate Jutsu, and other, more permanent ones, that last the entire rest of the fight (like Nine-Tailed Naruto or the Second State Curse Mark). The game also heavily expands on the previous game's RPG mode.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
1.3.0 r5927 | GSdx r5932 |
|
BIOS: any, Ran full speed only dropping a few frames in some cutscenes
|
Corrupteagle |
Trivia
- Original names: NARUTO-ナルト-ナルティメットヒーロー3 (SLPS-25589), NARUTO-ナルト-ナルティメットヒーロー3 PlayStation®2 the Best (SLPS-73251)
- Also known as Naruto: Narutimate Hero 3 (JP), Shonen Jump Naruto: Ultimate Ninja 3 (US)
Known Issues
Thin lines on FMVs
- Status: Active
- Type: Minor
- Description: Thin lines appear on FMVs.
- Workaround: Use software mode instead of hardware mode during FMVs (press F9 to switch) or check the "auto switch to SW mode" gamefix.
Ultimate attacks keys not visible
- Type: Not an issue
- Description: Ultimate attacks keys do not appear when cued.
- Workaround: Set EE and VU clamping to "Full/Extra+Preserve" sign.
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- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated PG in Australia
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