Echo Night: Beyond
Developer(s): From Software
Genre: horror, adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: Metacritic: 100/60
Game description: The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments.
The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
Test configuration on Windows:
PCSX2 version: | v1.1.0 r5782 |
Graphics by GSDX: | AVX r5818 |
Sound by SPU2-X: | r5776 |
Pad plugin is XPad: | v0.2.0 |
Comments:
Has some serious issues in hardware mode. Walls are transparent. Doors are black or transparent. Some models have shadow issues or are fully black. Plays fine in software mode, so it is emulated correctly.
Hack comments:
Default ones and MTVU. The game has an unknown status in the game DB.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel i5 2500K @3400MHz |
GPU: | GeForce GTX 460 SE 768MB |
Comments: Runs fine in hardware (3x upscale) and software modes. Sadly the hardware mode is broken. Needs around 60% CPU with the above mentioned config in software mode.
Widescreen support
The game has widescreen support built-in. It works kind of funny, as it vertically stretches the the screen. Because of that, parts of the HUD and the rims of the helmet are out of screen. Aspect ratio is correct and it is usable, just a strange way to solve it.
Known Issues
Transparent walls, black doors and models
- Type: GFX Glitches
- Affected Game Versions: All
- Description: The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
- Solution: Use software mode.
Flashlight charge HUD display in HW mode
- Type: GFX Glitches
- Affected Game Versions: All
- Description: If you charge your flashlight with a portable battery, the HUD acknowledgement is not shown in hardware mode.
- Solution: Use software mode.