Fatal Frame II: Crimson Butterfly
Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Ubisoft (EU, AU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic: 81/100
Game description: Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame. This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky. Your only weapon, an antique camera, has received a variety of new features to kill ghosts. Get lost in another horrifying tale.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.7.r3113 | GSdx SSE2 |
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FPS: 40-60 fps, Plays perfect! Pcsx2 and Gsdx = all options default | Nueziel |
NTSC-U | Windows 7 x64, 8GB RAM |
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r5754 | GSdx r5752 |
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BIOS: USA v2.00, HACKS: INTC, Wait Loop Detection, mVU flag hack, MTVU., 60 FPS constant with D3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly. | Usrnme1 |
NTSC-J | Windows |
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1.3 Git 28 of May | GSDX |
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USA v02.20(10/02/2006) Status | |
NTSC-U | Windows 10 x64 |
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1.5.0 (dev-2285) | GSdx SSE2 1.1.0 |
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USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch,
plays perfectly and it looks amazing while playing in 1080P! |
Falco1211 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Arch Linux |
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1.5.0 Git Mar 4 2016 | GSdx (GCC 5.3.0, AVX2) 1.0.0 |
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Working great under OpenGL, with modest-high GPU settings. | nichdel |
Trivia
- Original names: 零〜紅い蝶〜 (SLPS-25303) & (SLPS-73201) & (SLPS-73256), 제로 ~붉은 나비~ (SCKA-20023)
- Also known as Project Zero II: Crimson Butterfly (AU, EU), Zero: Akai Chou (JP)
- Widescreen support available as a .pnach file, which is included in the shipped & zipped cheats_ws package.
Known Issues
Speech sometimes too fast
- Status: Active
- Type: Minor
- Description: Speech from characters is sometimes too fast (it sounds like it's on fast-forward), such as from Mio, Mayu, or a ghost talking. This started to occure with GoogleCode r5415.
- Workaround: Use the GoogleCode r5403 version of Spu2-X - note however that the last version of PCSX2 that supports this version of the plug-in is from GoogleCode r5932.
Cannot re-enter Lattice Room
- Type: Not an issue
- Description: This is a bug in the game itself, but I feel it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. Once you exit this room through the previously locked doors you cannot enter it again through those doors. If you do not pick up the key item in there required for progession you will have to load a previous save.
- Workaround: No known workaround. Check the PCSX2 Discord for more information.
The gallery
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Fatal Frame II: Crimson Butterfly (SLPS 25303)
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Fatal Frame II: Crimson Butterfly (SLUS 20766)
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Fatal Frame II: Crimson Butterfly (SLES 52384)
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