Front Mission 4
Developer(s): Square Enix Product Development Division 6
Publisher(s): Square Enix
Genre: Strategy RPG
Wikipedia: Link
Game review links: IGN
Game review score: 6.8/10
Game description: Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge at any point of the game.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 r3876 | GSDX 0.1.16 r3693 | SPU2-X 1.4.0 r3702 | Freezes just before first battle on 0.9.7 beta. Working good in PCSX2 svn as of r4268. | Sev7en77 |
NTSC-U | ? |
|
0.9.8 r4600 | GSDX 0.1.16 r4600 | SPU2-X 2.0.0 r4779 | Works in r4600 (the current official build as of October 2011). Like Front Mission 5, the opening FMV shows up flickering badly but can be remedied by simply suspending the emulator and resuming it. | Spinfx |
Trivia
- Japanese name: フロントミッション フォース (SLPM-65443), アルティメット ヒッツ フロントミッション4 (SLPM-66420)