Gran Turismo 4 Prologue
Developer(s): Polyphony Digital
Genre: Racing
Wikipedia: http://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
Test configuration on Windows:
PCSX2 version: | 0.9.8 |
Graphics by GSDX: | r4459 |
Sound by SPU2-X: | 1.4.0 |
Pad plugin is LilyPad: | 0.10.0 |
BIOS version: | USA v2.00 |
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core i7 920 @ 3.4 Ghz |
GPU: | GeForce GTX 285 |
Comments:
- running above full speed.
- "Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns.
Known issues:
Crashes
Crashes pretty often. Happens because of spikes in VRam use.
- If you get lots of crashes during license tests use lower internal resolution in GSdx or use ZeroGS or ZZOgl, expect much slower speeds from using the last two.
- In GSDX HW AA causes the game to crash alot so set it to 0, running the game with native res seems to help as well.
- Additionally in Windows XP even in native resolution you may get instant crashes when starting races if you don't have enough VRam, using a custom resolution lower than 512x512 seems to help.