Fatal Frame III: The Tormented: Difference between revisions
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|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description=The game has a white border glow effect it draws that when upscaled will resemble a camera frame. This effect is visible in SW mode as well though it's incredibly faint. | |Description=The game has a white border glow effect it draws that when upscaled will resemble a camera frame. This effect is visible in SW mode as well though it's incredibly faint. | ||
|Workaround=don't upscale or | |Workaround= Half Pixel Offset can help to mitigate this somewhat. Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Half pixel offset will potentially cause other graphical issues. | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=If the MTVU Speedhack is enabled while mVU is enabled all | |Description=If the MTVU Speedhack is enabled while mVU is enabled all textures in the game will cease to render. (This is generally inconsistent and may not happen to you) | ||
|Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later | |Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later | ||
}} | }} |