WWE SmackDown! vs. Raw 2006: Difference between revisions
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|GPU=EVGA GeForce 2060 KO Ultra | |GPU=EVGA GeForce 2060 KO Ultra | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
|Graphics=GSdx (GCC | |Graphics=GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4] | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*OnePAD 20200505220805 1.3.0 | *OnePAD 20200505220805 1.3.0 [libonepad-legacy] | ||
|Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all. | |Comments=Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all. | ||
|Tester=Neigdoig | |Tester=Neigdoig |