Ratchet & Clank: Difference between revisions
→Fixed Issues
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Amyroxwell (talk | contribs) |
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. | |Description=The game may crash when loading into a new planet if MTVU is enabled and the framelimiter is disabled. Seems to scale with the power of the host CPU; the stronger the CPU, the faster the game will run, and the faster the game will run, the more likely it is to encounter the hang condition. | ||
|Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you | |Workaround=Fixed on latest Nightly build (Tested on v1.7.4721). If you are, instead, using 1.6 or older: Do not disable the framelimiter while loading a new planet. Or, simply reboot the game after the crash (the game autosaves when changing planets, before the crash condition is reached, so no progress will actually be lost). | ||
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