Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions
Xenosaga Episode II: Jenseits von Gut und Bose (view source)
Revision as of 05:46, 19 July 2020
, 19 July 2020→Known Issues
OneBigSpud (talk | contribs) (prequel/sequel info and links) |
KingGiddra (talk | contribs) |
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|Description=DX11 | |Description=DX11 | ||
|Workaround=<br/> use TC Off set X 0000, Y 1000 | |Workaround=<br/> use TC Off set X 0000, Y 1000 | ||
}} | |||
{{Issue | |||
|IssueName=Black ground textures | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=DX11/OpenGL will render some parts of the ground texture as a black box. | |||
|Workaround=<br/> Use the "Disable Safe Features" option. | |||
}} | |||
{{Issue | |||
|IssueName=Bloom artifacts when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL. | |||
|Workaround=<br/> Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom. | |||
}} | }} | ||