Wild Arms 3: Difference between revisions
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Ahoppens10 (talk | contribs) (I edited it with more detail and options with the recent revision I have 1.5.0 2112) |
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|Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. | |Description=Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box. | ||
|Workaround=Using the native resolution | |Workaround=Using the native resolution or in advanced settings and hacks check the Wild Arms Offset box. (Note: If you set Texture Filtering to [Forced] it will come back. Only use [PS2] or [Forced Excluding Sprite]) | ||
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|Description=The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying. | |Description=The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying. | ||
|Workaround= | |Workaround= Have Interlacing on Auto or Weave bff (saw-tooth). | ||
}} | }} | ||
Revision as of 09:29, 11 October 2017
Developer(s): Media Vision
Publisher(s): SCEI (JP), SCEA (US), Ubisoft (EU)
Genre: RPG
Wikipedia: Link
Game review links: Gamespot: 7.5/10, Metacritic: 78/100
Game description: During desolate times on the Sea of Sand, drifters venture across the vast lands of Filgaia searching for fortune and adventure. And so begins the story of Wild Arms 3, a role-playing game that delivers an in-depth storyline, puzzling dungeons, and a unique battling system. Journey along with Virginia, Jet, Clive, and Gallows and discover the mystery behind the Prophets to revive the memories of Filgaia. Explore dungeons to unlock secret pathways and find mythical treasures. With weapons including six-shooters, a shotgun, a revolver, and a high-powered rifle, shoot-outs deliver intense cinematic battles.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8.r4600 | GSDX 0.1.16 |
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BIOS: USA 1.60 | Rethtar |
NTSC-U | Windows 7 |
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1.2.1 |
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Speedhacks: EEC: 2, VUCS: 1, BIOS: USA 2.20. Mostly playable with solid performance. A few bugs. Read below for more information. | Deathscreton |
Trivia
- Original names: ワイルドアームズ アドヴァンスドサード (SCPS-15024) & (SCPS-15023) & (SCPS-19205) & (SCPS-19323)
- Also known as Wild Arms Advanced 3rd (JP)
Known Issues
Bugged Chat And Battle Text
- Status: Active
- Type: Minor
- Description: Text describing battle moves, text during cutscenes, text during chat scenes are bugged, primarily plagued by white dots lining the bottom and top of the text. Text might also be sliced and moved to the left or right of the text box.
- Workaround: Using the native resolution or in advanced settings and hacks check the Wild Arms Offset box. (Note: If you set Texture Filtering to [Forced] it will come back. Only use [PS2] or [Forced Excluding Sprite])
Screen Jumping
- Status: Active
- Type: Minor
- Description: The entire rendered game (Text, battles, world, all of it, the entire game) micro jumps up and down. Does not affect play, however, is highly annoying.
- Workaround: Have Interlacing on Auto or Weave bff (saw-tooth).
Jet Attack Lockup
- Status: Active
- Type: Minor
- Description: Jet either attacking or defending causes the game to lock up (still continues rendering) and the music to continuously loop without stop.
- Workaround: Lowering VUCS to 1 fixes this bug. Also improves emulation speed as well.
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