PachiPara 14: Fuu to Kumo to Super Umi in Okinawa: Difference between revisions
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(Game description and info courtesy of www.gamefaqs.com, info contributor(s): Blueberry Buttface, oliist) |
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|gameinfo = The last of [[Irem|Irem]]'s famous PachiPara games for the PS2, this game is renowned in Japan for its robust open world RPG story mode in addition to the standard pachinko simulator bundled with the game. | |gameinfo = The last of [[Irem|Irem]]'s famous PachiPara games for the PS2, this game is renowned in Japan for its robust open world RPG story mode in addition to the standard pachinko simulator bundled with the game. | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/939357-pachipara-14-fuu-to-kumo-to-super-umi-in-okinawa Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/939357-pachipara-14-fuu-to-kumo-to-super-umi-in-okinawa Link] | ||
|japan_rating = C | |||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 |
Revision as of 17:39, 19 November 2015
Developer(s): Irem
Publisher(s): Irem
Genre: Pachinko Simulation, Open World RPG
Game description: The last of Irem's famous PachiPara games for the PS2, this game is renowned in Japan for its robust open world RPG story mode in addition to the standard pachinko simulator bundled with the game.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows 8.1 |
|
1.2.1 | GSdx 5875 SSE41 | ? | Renders fine in main pachinko simulator mode, the first option on main menu. In the open world RPG mode, the second option, however, by default, vertical green bars appear on screen after character creation when starting a new game in hardware rendering mode. The issues disappear in software rendering, but with the expected framerate hit, given the CPU, though this can be alleviated somewhat with continuous frameskipping enabled. | PepsimanGB |
Trivia
- Original names: パチパラ14 〜風と雲とスーパー海IN沖縄〜 (SLPS-25787)
- Also known as Sanyo Pachinko Paradise 14
Known Issues
Green Vertical Bars on Screen
- Status: Active
- Type: Severe
- Description: After going through character creation and initial dialogue choices in the second menu option from the main menu, vertical green bars appear on the screen and remain during both cutscenes and gameplay.
- Workaround: Activating software mode. Can also possibly be somewhat alleviated with some GSdx plugin settings, but many graphics hacks and the likes tend to introduce new problems of their own thus far.
Gallery
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Sanyo Pachinko Paradise 14 (SLPS 25787)