Dead or Alive 2: Difference between revisions
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|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core i5 2500 | |||
|GPU=AMD 6770 | |||
|Revision=1.0.0 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v2.0, 60 FPS stable, a bit messed up shadows | |||
|Tester={{ForumUser|oOCrazyGamerOo}} | |||
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Revision as of 16:55, 22 May 2015
Dead or Alive 2 | |||||||||||||
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Japanese cover
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Developer(s): Team Ninja
Publisher(s): Tecmo
Genre: Fighting
Wikipedia: Link
Game review links: IGN
Game review score: 9.4/10
Game description: In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: holds, throws, and blows.The other defining feature of DOA2, aside from holds/throws/blows, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
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1.0.0 | GSDX |
|
Europe v2.0, 60 FPS stable, a bit messed up shadows | |
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Nothing. Game will require a patch to run however i'm not sure how to port the patch from other versions currently., Emulator crashes on startup. |