Silent Hill 3: Difference between revisions
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{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
|Region=PAL-M5 | |Region=NTSC-U/PAL-M5 | ||
|OS=Windows 8.1, 64-bit | |OS=Windows 8.1, 64-bit | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
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* Rendering threads: 2 | * Rendering threads: 2 | ||
* FXAA Shader | * FXAA Shader | ||
* Widescreen patch (NTSC-U) | |||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
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* LilyPad (20200506140834) 0.12.1 | * LilyPad (20200506140834) 0.12.1 | ||
|Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering. | |Comments=The game runs at 1440p (2K), with no brakes on OpenGL rendering. Offset shadows appear on Direct3D 11, so it's better to play on OpenGL rendering. | ||
|Tester=Chern40+7 | |Tester=Chern40+7 | ||
}} | }} |