Digimon World 4: Difference between revisions
I tested the game and find the best solution for a low end machine. like mine
OneBigSpud (talk | contribs) (updated developer) |
Catlovus20 (talk | contribs) (I tested the game and find the best solution for a low end machine. like mine) |
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|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region= | |||
*NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-6200U @ 2.30GHz 8gb RAM | |||
|GPU=Intel(R) HD Graphics 520 | |||
|Revision= | |||
*1.5.0 (dev-2174-g9c8a48f38) | |||
*1.7.0 (dev-93-ge2c472baa) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
* Other hacks : Enabled | |||
* VU hacks : | |||
** mVU - Enable | |||
** mtVU - Disable | |||
</spoiler> | |||
|Graphics=GSDX32-SSE2 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: Direct3Dx11 (Hardware) | |||
** All checkbox disable (OPTIONAL) | |||
**Resolution : Native (OPTIONAL) | |||
** Anisotropic Filtering and Mipmapping : OFF (OPTIONAL) | |||
** CRC HACK LEVEL : PARTIAL(RECOMMENDED) | |||
* Shader Configuration (OPTIONAL) | |||
** All checkbox : Disable. | |||
</spoiler> | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments= Playing on a Low end notebook. Menus, Cut-Scenes and Gameplay in gerenal are capped at 60 FPs. NO glitches found. | |||
*OPTIONAL* | |||
Shadows might be blocky and lines are pixelated. But most of the time this is not noticeable and the graphics are just like the same if you were playing from a original PS2 console. | |||
*NOTE* | |||
Playing with 2 players doesn't impact in the performance at all. | |||
You might suffer from a sightly frame rate drops when too many enemies/npcs are gathered in the screen/around. Most of time Unnoticeable. | |||
|Tester=Catlovus20 | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||